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    MartindalexC

    ECL ’26: Winter - Ability & Build Bans Update

    Hey Gamers,

    After community feedback, and internal testing, we have decided to add Warrior to the list of banned traits. This decision is based on the idea that using Warrior leads to situations where players are unfairly given an advantage, for example where a player is hit and recovers faster than the player who made the hit. Additionally, there is the possible meta interaction to consider where banning Truculence, but leaving Warrior available could, and from observation of recent games has, lead to a large increase in Warrior use due to it not having a natural 'counter' available to players – tilting the scales in favour of forwards vs. defenders.


    As stated previously, we have been monitoring the community discussion and while there is an active ongoing discussion about the banning of other traits, especially Sponge, at this time we have only received concrete evidence of Warrior exhibiting game-altering behaviour, and as such we have elected to not include any additional traits in this latest ban update.


    Our intention by implementing this change before the start of the ECL pre-season is to provide teams with as stable a base as possible in their ongoing preparations for the upcoming ECL ’26: Winter season.


    As far as other traits go, we will of course continue to examine community feedback, as well as gameplay balance, and revisit if need be, but at present the evidence in front of us leads us to believe that no other remaining unbanned traits are in the game altering position that Warriors holds.

     

    ECL ’26: Winter Restrictions

    After extensive discussion and testing, the League Administration has decided to continue restricting several player Abilities and Builds that were found to have a disproportionate impact on gameplay.

    The following restrictions apply across all ECL divisions for the ECL ’26: Winter season.
     

    ECL_26_Winter_Player_Ability_Bans_update

     

    🛑 Banned Abilities

    All tiers (Gold, Blue, and Red) of the following abilities are banned:

    • Big_Rig_rulebook.png Big Rig 
    • Big_Tipper_rulebook.png Big Tipper 
    • Elite_Edges_rulebook.png Elite Edges
    • Hipster_rulebook.png Hipster
    • No_Contest_rulebook.png No Contest
    • Pressure_Plus_rulebook.png Pressure+
    • Spark_Plug_rulebook.png Spark Plug
    • Truculence_rulebook.png Truculence
    • Unstoppable_rulebook.png Unstoppable
    • Warrior_rulebook.png Warrior
    • Wheels_rulebook.png Wheels

    These abilities have shown to create unbalanced or unintended gameplay advantages, reducing the importance of player skill and positioning. Specifically, as a category, we have wanted to slow down the gameplay by prohibiting abilities that add significant speed boosts. The bans help ensure that all players compete on an even playing field, where awareness and execution matter most.
     

     

    ⚔️ Position-Based Build Restrictions

    To further preserve role balance and gameplay authenticity:

    • Forwards cannot use defensive classes:
      • Defensive Defender, Enforcer Defender, Offensive Defender, Two-Way Defender, Puck Moving Defender
    • Defenders cannot use forward classes:
      • Dangler, Enforcer, Grinder, Playmaker, Power Forward, Sniper, Two-Way Forward

    Additionally, skaters and goalies cannot use special characters or custom character builds.

     

    🧾 Enforcement

    Violations of the above bans will be handled as follows:

    • 1st Infraction – Team captain warning + player suspended for 2 games + potential WO loss*
    • 2nd Infraction – Second captain warning + full lineup warning + player suspended for 4 games + potential WO loss*
    • 3rd Infraction – Captain suspended for 2 games + player suspended for 4 games + 2-point deduction + potential WO loss*

    *A Walkover (WO) loss will only apply if the offending team was clearly informed and continued to use banned Abilities or Builds afterward. Clear video evidence is required when reporting violations.

    You can view the full ECL '26: Winter - Official Rules here.


    Looking Forward

    While the overall ability structure remains similar to previous seasons, the addition of position-based build restrictions represents another step toward a stronger global standard.

    As always, we’ll continue to monitor gameplay trends and community feedback throughout the Winter season and forward your feedback directly to EA SPORTS.

    Thank you once again for your ongoing passion and input — it’s what continues to drive the ECL forward.

     

    Best regards,

    League Administration




    User Feedback

    Recommended Comments

    If you are going to listen to the community feedback, then why not ban everything? Most people have said for a whole year that everything should be banned.
    And if you are not going all the way, why not remove Stick Em Up? Right now every Elite player is running Stick Em Up Elite. When there is no speed boost to get past defenders, and you face the poke aimbot on every player, the game is turning into trench warfare where everyone only plays defense and waves their stick.

    So why not go all the way and remove everything? Like someone wrote earlier in the thread. X Factors are simply boosts for star players in HUT. And now there is not much left to use at all, so why not just remove everything?

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    Those are not that good in this version, and when goalies are still able to use sponge now those perks are well balanced

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    Sponge is just helping with rebounds and doing it bad and useless as every game. Because rbc is so random im using 78 and 90 rbc and no big difference. I dont understand this hype around sponge. Anyway its not even near to counter quick release or onetimer perk.

    Edited by saaggssy

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    Everything is going to get banned before the season this is just teasing. EA didn't really do great job with the game if everything is this unbalanced you say. There's literally like maybe 4 solid perks left so people are going to run pretty much the same build now.

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    Also

     

    We have banned like 70% of skater abilites, still the goalie abilities are untouched

     

    Goalies are apparently more protected than the president of the united states i guess

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    Okay… so whose great idea was it to ban almost everything for skaters but nothing for goalies? I’ve only played the game for one night, and I’ve already seen countless desperation saves from goalies whose positioning was clearly off. It feels like they just stand in the middle and still manage to stop most one-timers, even when half the net is wide open. Maybe I haven’t played enough yet, but this has happened in every game so far.

     

    Also, Elite Stick ‘Em Up seems a bit questionable… and you even get a speed boost from Send It (Receiver). Before any goalie or defender starts whining I’m only sharing my personal opinions here. I just think the banned abilities should be equal for everyone, also Goalies.
    It feels really unfair that goalie traits are completely untouched at the moment, and I’d love to hear an explanation why?

     

    At the very least, ban all the elite abilities. In their current state, these abilities are ruining any sense of “competitive” gameplay and make the game feel more arcade-like with all the speed boosts and other nonsense. It’s like Super Mario grabbing a star suddenly you’re immortal and super fast :D.

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    Can someone give me at least one good reason why you still allow X-factors at this point, when you’ve already banned eleven (?) of them and restricted builds by position?

    These days I don’t really care what SG does, I just play, but I’m genuinely wondering.

    Back in the day, I voted to either ban all of them, ban none or ban only a couple of the most overpowered ones. But this current approach of banning around 75% of them and letting the rest stay just doesn’t make sense. Yes, some of them are more useful than others, but the main idea behind all of these traits is the same: they’re basically stupid superpowers breaking the game mechanics. If you ban traits like hit boost, better balance and ones that generate extra pressure from spamming shots, then why on earth do you allow auto-saucers, speed boosts on pass reception, 2x endurance and whatever else is left? Yes, you can probably answer that by saying the community hasn’t complained enough about those perks being overpowered, but now we’ve reached that point and this is exactly what we knew would happen once you started banning traits one by one. You’re basically leaving breadcrumbs on the table.

    No hate, it just feels like there’s no logic behind it anymore.

    Edited by FlyerKungen
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    The bans are pretty much fine right now. There's some traits every forward uses and different traits for defenders but there's still some versatility with the builds and traits - thats great.

    Edited by Yoloberg

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    On 3.11.2025 at 13.45, imosi kirjoitti:

    It feels really unfair that goalie traits are completely untouched at the moment, and I’d love to hear an explanation why?

    I think that’s the case because no shooting abilities have been banned.

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    2 tuntia sitten, saaggssy kirjoitti:

    Quick release need to ban.

    Honestly, the more I’ve played the game, the more I’m leaning toward “ban them all.” For skaters and goalies.

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    I agree ban them all and there gonna be no problems, someone wwnt to ban this someone dont. What changed? Skaters again learned glitch goals and this quick.release is beating goalies like nothing. Its realy close to close quarter bs.

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