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    gzell60

    Patch 3.0 & Tuner 1.02 coming today

    patch.png

    UPDATE: NHL 17 Version 1.05 is now live! (Download size: 367 MB on PS4)

    Hey NHL Gamers!

    Today, EA SPORTS will be applying a couple of updates to NHL 17 in the form of game update 3.0 and tuner update 1.02. Below you can find the official notes, some of the more interesting ones highlighted in cursive.

     

    HOCKEY ULTIMATE TEAM:

    Hockey Ultimate Team™ - Competitive Seasons Competitive Seasons is a new game mode which allows players to compete in a “monthly” season format to earn in-game rewards. Each monthly season consists of rounds. Complete three games to earn round points which determine your ranking on the Round Leaderboards. At the end of each round, you will earn a reward as well as Season Points that count towards your season total. Finish as high as you can in each round to accumulate as many season points as possible to earn a larger reward at the end of the season. *NOTE: Rounds and Season durations are subject to change.

    GAMEPLAY (Tuner 1.02):

    ALL MODES

    Player Updates:

    Tuned down puck carrier’s reaction speed to reacquire a puck after losing it.

    User Goalie Updates:

    • Increased ability to make saves in tight to their body and decreased ability when reaching to reward better puck tracking and cutting off angles.

    • Increased ability to make saves on cross grain shots by tuning movement so goalies will stay square even if the user is requesting to move away from the shot direction.

    • Increase save success on blocking saves.

    Decreased the impact goalie movement to help promote puck tracking so that good angles and positioning mean the most for a goalie’s ability to make a save.

    Decreased screen effect slightly.

    Increased goalie speed for post-to-post movement.

    • Increased AI goalie’s awareness for a possible shot off a faceoff.

    • Increased ability to react after a save to increase their chance of getting back in position and making rebound saves.

    • Rolled back change from previous patch for the goalie occasionally getting stuck in butterfly as it was causing a worse knock on issue.

    EASHL MODE ONLY

    EASHL Player Class Updates:

    Goalies

    • Increased all goalie classes height to 6’2”.

    • Increased speed and agility of all goalies and added variance with Standup being the highest and Butterfly being the lowest.

    • Increased Hybrid goalie’s recover rating so that he is now faster recovering than the Butterfly goalie.

    • Increased rebound control of all classes. Standup goalie’s will still have the lowest rating while Butterfly goalies will have the highest.

    • Increased poke check ability for all classes. Hybrid has the best poke check rating of the three classes and Butterfly has the lowest.

    • Hybrid goalie now has the best stick side and paddle down rating of the three classes.

    • Increased vision for all classes. Butterfly is still the lowest and Standup is still the highest.

    • Increased 5-hole rating for both the Hybrid and Butterfly classes to separate them from the Standup goalie.

    • Increased rebound control for the AI goalie class.

    Players

    • Lowered hand-eye ratings for all classes and rebalanced the category to see more realistic deflections and bat-ins across the different player classes.

    • Lowered shooting attributes of Grinder, Power Forward and Enforcer Forward.

    • Lowered passing attribute for the Grinder.

    • Increased balance of the Two Way Forward and Hitting Sniper class.

    • Increased the ability for defensive builds to intercept passes but still kept the same variance in abilities relative to each of the classes.

    Increased the minimum rating a player needs to get a saucer lift on a regular pass. Now Playmaker, Jumbo Playmaker and Puck Moving D will be the only players with the advantage.

    • Raised discipline of the Two Way Dangler.

    Tuned down puck carrier’s reaction speed to reacquire a puck after losing it.

    PRESENTATION:

    The following uniforms have been added:

    • Added Toronto Maple Leafs Centennial Uniform.

    • Added Detroit Red Wings Centennial Uniform.

    • Added Chicago Blackhawks Winter Classic Uniform.

    • Added St. Louis Blues Winter Classic Uniform.

    • Added Philadelphia Flyers Stadium Series Uniform.

    • Added Pittsburgh Penguins Stadium Series Uniform.

    • Added Frolunda Indians Home and Away Uniforms.

    • Added Linkoping HC Home and Away Uniforms.

    • Added Baie-Comeau Drakkar 3rd Uniforms.

    The following arenas have been updated:

    • Pittsburgh Penguins Arena now named PPG Paints Arena.

    The following items have been updated:

    • Fixed CCM Extreme Flex Pro 3 Blocker.

    • Fixed Regina Pats Medallion to correct logo.

    • Fixed Buffalo Key Bank Arena scoreboard signage.

    • Fixed camera clipping issue in Semi-Pro arena in EASHL.

    EASHL:

    • Region and Skill-Based Matchmaking restrictions were removed from Private PIN Group Matchmaking. • Anti-griefing logic was removed from Private PIN Group Matchmaking.

    FRANCHISE:

    • Fixed an issue where player fighting bias was being set to 0 when the league year changed from year 1 to 2.

    BE A PRO:

    • Fixed an issue where player fighting bias was being set to 0 when the league year changed from year 1 to 2.

    Edited by gzell60




    User Feedback

    Recommended Comments

    Tuner:
    "Increased ability to make saves in tight to their body and decreased ability when reaching to reward better puck tracking and cutting off angles."
    Puck closer to torso --- Easier to save
    Puck further away from torso --- Harder to save
    This is a good thing: "No more goal line sitting"

    "Increased ability to make saves on cross grain shots by tuning movement so goalies will stay square even if the user is requesting to move away from the shot direction."
    Mixed feelings about that: Momentum after shot has been decreased so snipes should be easier to save, but one timers harder to save. It is more like tuner 1.00.

    "Increase save success on blocking saves."
    These "blocking saves" are shoulder saves. Wonder who invent blocking save -term. I don't think it was even a problem, but will take it anyway. ^_^

    "Decreased the impact goalie movement to help promote puck tracking so that good angles and positioning mean the most for a goalie’s ability to make a save."
    Not a actual tuner! : Just explanation of above tuner's. Like collection of those...

    "Decreased screen effect slightly."
    Goalie will be screened less. Note that EA adjusted atributes of skaters so resuls should be less deflect/turd goals. Good thing: As a goalie you cannot "save" those goals and EA has heard that. In theory.

    "Increased goalie speed for post-to-post movement."
    Very noticeable. Good and requested tuner.

    "Increased AI goalie’s awareness for a possible shot off a faceoff and increased ability to react after a save to increase their chance of getting back in position and making rebound saves."
    Couple of good tuner's. You cannot blame game now for your slow reactions... :P

    Next some inside detail look about goalie class updates: There is more separation between classes and attributes that has changed:

    These are in text format:

    • Increased speed and agility of all goalies and added variance with Standup being the highest and Butterfly being the lowest.
    • Increased Hybrid goalie’s recover rating so that he is now faster recovering than the Butterfly goalie.
    • Increased rebound control of all classes. Standup goalie’s will still have the lowest rating while Butterfly goalies will have the highest.
    • Increased poke check ability for all classes. Hybrid has the best poke check rating of the three classes and Butterfly has the lowest.
    • Hybrid goalie now has the best stick side and paddle down rating of the three classes.
    • Increased vision for all classes. Butterfly is still the lowest and Standup is still the highest.
    • Increased 5-hole rating for both the Hybrid and Butterfly classes to separate them from the Standup goalie.
    • Increased rebound control for the AI goalie class.

    And here are the same in picture format.

    goalie.jpg

    Hope you find this intresting and feel free to ask something more what is still confusing about goalies.

    • Like 2

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    2 hours ago, weelmax said:

    Tuner:
    "Increased ability to make saves in tight to their body and decreased ability when reaching to reward better puck tracking and cutting off angles."
    Puck closer to torso --- Easier to save
    Puck further away from torso --- Harder to save
    This is a good thing: "No more goal line sitting"

    "Increased ability to make saves on cross grain shots by tuning movement so goalies will stay square even if the user is requesting to move away from the shot direction."
    Mixed feelings about that: Momentum after shot has been decreased so snipes should be easier to save, but one timers harder to save. It is more like tuner 1.00.

    "Increase save success on blocking saves."
    These "blocking saves" are shoulder saves. Wonder who invent blocking save -term. I don't think it was even a problem, but will take it anyway. ^_^

    "Decreased the impact goalie movement to help promote puck tracking so that good angles and positioning mean the most for a goalie’s ability to make a save."
    Not a actual tuner! : Just explanation of above tuner's. Like collection of those...

    "Decreased screen effect slightly."
    Goalie will be screened less. Note that EA adjusted atributes of skaters so resuls should be less deflect/turd goals. Good thing: As a goalie you cannot "save" those goals and EA has heard that. In theory.

    "Increased goalie speed for post-to-post movement."
    Very noticeable. Good and requested tuner.

    "Increased AI goalie’s awareness for a possible shot off a faceoff and increased ability to react after a save to increase their chance of getting back in position and making rebound saves."
    Couple of good tuner's. You cannot blame game now for your slow reactions... :P

    Next some inside detail look about goalie class updates: There is more separation between classes and attributes that has changed:

    These are in text format:

    • Increased speed and agility of all goalies and added variance with Standup being the highest and Butterfly being the lowest.
    • Increased Hybrid goalie’s recover rating so that he is now faster recovering than the Butterfly goalie.
    • Increased rebound control of all classes. Standup goalie’s will still have the lowest rating while Butterfly goalies will have the highest.
    • Increased poke check ability for all classes. Hybrid has the best poke check rating of the three classes and Butterfly has the lowest.
    • Hybrid goalie now has the best stick side and paddle down rating of the three classes.
    • Increased vision for all classes. Butterfly is still the lowest and Standup is still the highest.
    • Increased 5-hole rating for both the Hybrid and Butterfly classes to separate them from the Standup goalie.
    • Increased rebound control for the AI goalie class.

    And here are the same in picture format.

    goalie.jpg

    Hope you find this intresting and feel free to ask something more what is still confusing about goalies.

    Wow. This was a really good write-up @weelmax! Interesting read!

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