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    NHL 22 Technical Test - We want your feedback!

    Yesterday, we saw the release of the NHL 22 Technical test, focused around the World of Chel. This is an exciting time for our community and we're sure everyone who have got their hands on some codes have already got to testing out the new game. As always, these tests are early versions of the game and don't show the full finalized product, but are here for the community to get a taste of what's to come and voice their opinions. As one of the biggest NHL gaming sites in the world - not to mention the amazing talent and passion of our community members - we want to help out with this.

    NHL_22_Technical_Test_Community_Feedback

    That is why we're reaching out to you in order to hear what you think. Any concerns and opinions are welcome, both the good and bad. Please let us know in the comments section about anything you run into during your time with the game and expand on the topic as much as possible. If you enjoy something in particular e.g. the passing in the Technical Test, be sure to bring that out also to make sure it doesn't change. Screenshots and short video clips are also welcome, so don't hesitate to add those to your messages as they provide valuable added info.

    Please note that the official EA Answers HQ forum is also live and taking feedback and that is the official way of providing feedback of the beta. You can find it by clicking this text.

    We hope all of you have a good time with the Technical Test and please remember to let us know what you think!




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    First few matches and here is already bugs and a little feedback

    1) AI Faceoffs (If the puck after push is under AI he just stands until opponent picks the puck (looses vision of the puck and stands)

    2) After goal scored - If you spam puck swipe and go to defensive zone with it 3-4x R3 puck swipe then Goal celebration is longer (showing the guy just standing in defensive zone.

    2.1) AI skating into the Own Behind the net if the stick is poking into the net. (Skating animation in one place) 

    3) Pre Faceoffs animations - Repeating a lot and getting on the nerves (Please make the spinning animation happen less, for example 1in15chance for it to happen. 

    4) When Helmet gets blown off after a Hit then The player is Bald missing hair

    5) Play of the Game/Period - Chunks of players missing

    6)Goalies masks - Hair and Beard are going through Solid Mask parts. 

    7) Board Holding Penalties Logic Broken - If you hold the player long enough in the board (Triangle) then you get a penalty no mater if the pinned player had the puck. 

    8 ) Option to turn off the Women speaking in the Menu, Don’t need to hear that someone scored a goal in Ones every 2minutes. (In Game it’s pretty fresh to hear smth new but in the menus it’s just getting on the nerves to hear same stuff all over again every 2-3 minutes)

    9) PS5 Controller - Too much unneeded vibrations (Controller is vibrating 24/7) - Need more logic (Tune it) into the vibration and triggers

    10) UI - When the game is found the Player is not in the middle but 50/50 Under the opponents team player list. 

    10.1) When listing through the menu with R1/L1 You can’t jump from last to first with a single R1 press. Have to spam L1 to Go back to the Play menu. 

    10.2) The new Player introduction aka before penalty shots, After taking penalty after scoring a goal is too many pixels, need tuning - same goes for the Play of the Game Screen

    10.3) On Ice stats (Circle ones) sometimes missing one part(One side) and sometimes showing one side in the Offside Faceoffs. 

    10.4) The Font is Too Big in the Pause Menus for stats etc. 
     

    11) Ice is blinking in the middle (red line) Green for Club Finals and Black for outside (Drop-Ins) 

    12) Stick Physics sometimes are buged (stick gets stuck behind own back) 


    Wish: When standing on the face-off allow regenerating the Energy (Logic works like that - if you stand on ice when timer is going you get energy, but when you stand on face-off you get 0 energy regeneration)

    Edited by CMB-wf-
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    I've now tried both the ps4 and ps5 beta. I feel that the gameplay is like night and day when it comes to responsiveness and response time.

    Unfortunately it feels like it's a lot of input dealy and you feel really clumsy on PS4. On the other hand it's good to see the positive effects of the new gen consoles, cause it feels like your players movements av zero response time and it's really smooth on PS5. 

    To sum it up, if the real game is gonna be simular. It's such a big difference I think it's gonna be hard to play on both versions if we play ECL on ps4 version. It's gonna be such a negative effect going from PS5 version to PS4 its not gonna be worth playing HUT or other game modes on PS5. 

    In other words, I think we are gonna be locked to PS4 version even outside 6s and ECL, which in my opinion is something that really gonna take a way a little bit of fun from the NHL experience. I would love if you considered to find a creative way to play ECL on both versions of the game or go with the PS5 version. 

    I understand that there still is a problem for everyone to get a PS5, but my feeling is that it's getting a alot easier. All players in my team has one. 

    Hypothetical, if there just was a question of choice to get a PS5 (instead amount of available). To still give everyone a possibility to play ECL. Would it be considerable to have a specific league (like neo) just for PS4 players and play ECL on PS5? 

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    So here is a review of the technical test from a very average and casual player of the game. I wish there were more comments in this article from different kinds of players because I like to read them very much.   

    I was able to try out both versions (PS4 & PS5) of the technical test. I tested pretty much everything from Pro-AM to 6vs6 club games. I have to say that imo the difference between these two versions isn’t that massive. PS5 does everything a bit better and smoother but gameplay seems to be the same, even the bugs are pretty similar in both consoles. Some FPS drops seem to happen quite often with PS4 (4K Monitor). I don’t think it will be a problem to play next tournaments on the PS4 version. 

    I already sent my (long)list of bugs that I faced during the week with both consoles to EA so I will comment on the game in general here.

    Frostbite game engine didn’t bring massive upgrades to visuals or mechanics in technical test. Everyone who played NHL21 can see and feel the similarity of the basic mechanics and animations compared to NHL21. I have to be honest, I was a bit disappointed with this, but I can live with it. Especially AI seems to be the same old, at least for now. WoC Interface is better/faster now and especially the main menu looks really good imo.

    Pros:

    Stick physics in general are my favourites. Although I think poke checking should be fully manual using R1+right stick. clicking R1 will always aim automatically towards the puck (same old).  

    Cutting the passing lanes makes some sense now. Players are rewarded for positioning correctly between the passing lanes. Puck won’t anymore randomly go through three players. This is horrible in NHL21.

    Passing feels more manual now. Passing power makes sense. You can’t just fully load a pass and smash it to your buddy’s blade standing 0,5 meters away from you. Receiving player won’t most likely receive it even if he/she had the right perks for it. If you want to serve your teammate a onetimer, you have to adjust the passing power to the distance, like irl. Passing power and direction is really automatic in NHL21. 

    Shot blocking is rewarding. The new L1 kneeling animation is way better than before and ‘’the carbet’’ animation (R1+L1) feels less edgy now. 

    Puck bounces are a bit closer to the laws of physics which is good. Also goalkeepers can’t glue every 180km/h shot and the puck will be bouncing more in front of the net.  

    Loadouts are really fun to edit and test out. Game tempo is slower so even the bulkier players can keep up. I saw our community’s top players favouring a certain sniper/playmaker/puck moving d build (185cm 88kg) already, but I hope the variety will be large and people aren’t forced to use the same builds anymore to be competitive.

    Goalie interference penalty is a good addition. However, not sure how well it works and if goalkeepers will be able to use this to ‘’fishing’’ penalties.  

    Cons:

    There are already too many bondage-centers existing that are tying up every goddamn faceoff and it will be even worse if they let people take away faceoff ability points to boost their deeking. Please remove faceoffs from editable abilities or give some new tools to centers to work with.  

    Puck pickups have some new animations and as said above pass power and direction affects if the player will catch it or not. Most of them are OK, but sometimes it felt that players were missing easy passes so this might need a little boost.

    Smaller/weaker builds can still ‘’pump’’ stronger/bigger builds out of balance and steal the puck which needs some tuning. However I don’t like pumping in general so it should be changed in some way. Pumping was actually even worse in the PS4 version.

    People were taking penalties but no-one knows why because there are no replays? 


    Nothing new for the goalie-players? Five hole looked really vulnerable in loose pucks and crashing the net with the puck. AI goalie had serious problems coverin the near posts.

    I hope the server selection will become available in public games as well so the northern and southern part of the European community will become more connected. Especially now when the game is split in different consoles.  

    Where the heck is the spectator mode?

    I bet the commentary voice in the WoC menu gets pretty annoying after a couple of days so I hope there will be an option to mute it. 

    Sometimes it’s really hard to see where the puck is when it's crowded, but not sure if this is actually made on purpose. 

     

    I think especially defenders will like this version of the game. I really enjoyed the technical test and it feels bad to return for FCL games in NHL21. In general the NHL22 technical test felt less arcade than NHL21 and I’m pretty sure I could enjoy it way more than NHL21. Rating solid 7/10. Let's see what the future holds. Sorry for the long post.

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    1 tunti sitten, Oliverigood kirjoitti:

    So here is a review of the technical test from a very average and casual player of the game. I wish there were more comments in this article from different kinds of players because I like to read them very much.   

    I was able to try out both versions (PS4 & PS5) of the technical test. I tested pretty much everything from Pro-AM to 6vs6 club games. I have to say that imo the difference between these two versions isn’t that massive. PS5 does everything a bit better and smoother but gameplay seems to be the same, even the bugs are pretty similar in both consoles. Some FPS drops seem to happen quite often with PS4 (4K Monitor). I don’t think it will be a problem to play next tournaments on the PS4 version. 

    I already sent my (long)list of bugs that I faced during the week with both consoles to EA so I will comment on the game in general here.

    Frostbite game engine didn’t bring massive upgrades to visuals or mechanics in technical test. Everyone who played NHL21 can see and feel the similarity of the basic mechanics and animations compared to NHL21. I have to be honest, I was a bit disappointed with this, but I can live with it. Especially AI seems to be the same old, at least for now. WoC Interface is better/faster now and especially the main menu looks really good imo.

    Pros:

    Stick physics in general are my favourites. Although I think poke checking should be fully manual using R1+right stick. clicking R1 will always aim automatically towards the puck (same old).  

    Cutting the passing lanes makes some sense now. Players are rewarded for positioning correctly between the passing lanes. Puck won’t anymore randomly go through three players. This is horrible in NHL21.

    Passing feels more manual now. Passing power makes sense. You can’t just fully load a pass and smash it to your buddy’s blade standing 0,5 meters away from you. Receiving player won’t most likely receive it even if he/she had the right perks for it. If you want to serve your teammate a onetimer, you have to adjust the passing power to the distance, like irl. Passing power and direction is really automatic in NHL21. 

    Shot blocking is rewarding. The new L1 kneeling animation is way better than before and ‘’the carbet’’ animation (R1+L1) feels less edgy now. 

    Puck bounces are a bit closer to the laws of physics which is good. Also goalkeepers can’t glue every 180km/h shot and the puck will be bouncing more in front of the net.  

    Loadouts are really fun to edit and test out. Game tempo is slower so even the bulkier players can keep up. I saw our community’s top players favouring a certain sniper/playmaker/puck moving d build (185cm 88kg) already, but I hope the variety will be large and people aren’t forced to use the same builds anymore to be competitive.

    Goalie interference penalty is a good addition. However, not sure how well it works and if goalkeepers will be able to use this to ‘’fishing’’ penalties.  

    Cons:

    There are already too many bondage-centers existing that are tying up every goddamn faceoff and it will be even worse if they let people take away faceoff ability points to boost their deeking. Please remove faceoffs from editable abilities or give some new tools to centers to work with.  

    Puck pickups have some new animations and as said above pass power and direction affects if the player will catch it or not. Most of them are OK, but sometimes it felt that players were missing easy passes so this might need a little boost.

    Smaller/weaker builds can still ‘’pump’’ stronger/bigger builds out of balance and steal the puck which needs some tuning. However I don’t like pumping in general so it should be changed in some way. Pumping was actually even worse in the PS4 version.

    People were taking penalties but no-one knows why because there are no replays? 


    Nothing new for the goalie-players? Five hole looked really vulnerable in loose pucks and crashing the net with the puck. AI goalie had serious problems coverin the near posts.

    I hope the server selection will become available in public games as well so the northern and southern part of the European community will become more connected. Especially now when the game is split in different consoles.  

    Where the heck is the spectator mode?

    I bet the commentary voice in the WoC menu gets pretty annoying after a couple of days so I hope there will be an option to mute it. 

    Sometimes it’s really hard to see where the puck is when it's crowded, but not sure if this is actually made on purpose. 

     

    I think especially defenders will like this version of the game. I really enjoyed the technical test and it feels bad to return for FCL games in NHL21. In general the NHL22 technical test felt less arcade than NHL21 and I’m pretty sure I could enjoy it way more than NHL21. Rating solid 7/10. Let's see what the future holds. Sorry for the long post.

    This! 👍Passing is so good! 

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    Missing the Settings tab in WOC (Camera etc)

    -Pass receptions: Adjust a tiny bit so that people are not forced to use the Magnetic XF/SA but using the Magnetic has a tiny advantage. Now that ability is way too OP or the pass reception ease needs a slight overall buff


    -Pass assist: don't touch anything


    -Pass interceptions: don't touch anything


    -DS4 doesn't occasionally vibrate on a successful bump, sticklift, poke or stick sweep. But when it does, the vibration is also too low.


    -In defense, holding L1 while skating full speed should result in a gliding shotblock on one knee (and player should be able to decelerate the glide with holding L stick against momentum)


    -Poke checks: A single tap of R1 should result in a poke check directly outwards of the controlled player's hips, not automatically towards the puck


    -Augmented reality: During breaks, don't show stats that are either 100% and/or 0% (empty stats)


    -Add an option to mute the Chel Lady


    -the height/weight impact on physical play needs to be higher. In the beta you can knock a puck loose from a Chara looking fella with a Nathan Gerbe lookalike way too often.

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    The NHL 22 closed technical test is over and unfortunately I have to confirm that the matchmaking problem is still there as we expected.

    For reference: my team played the technical test from Monday to Thursday every single evening, but e.g. on Tuesday we only got to play ONE game during 90 minutes. To be fair, we started playing late, around 22:30 CEST, but as we already acknowledged on Monday, the matchmaking problem is still a thing. We played the same team 3 out of 4 times. Doing my own research, I found out that out of the total of 14 German speaking teams, 9 of them were playing the PS5 version while 5 of them were playing the PS4 version. Seeing (on Discord) all of those other teams (mostly Finnish and Swedish) playing as well, it was the final confirmation that the matchmaking is still broken.

    Searching games on "relaxed" also didn't help at all as we got matched against North American team, which most likely searched on that setting as well.
    So we see this as proof that even though the matchmaking problem itself is crucial, the players/teams being split between consoles is just brutal, even moreso if the info is accurate that it's "only" because of some cosmetic things, f.e. the moving eyeballs of players, like....really?

    One more time again I want to kindly ask the EA NHL team to look at that problem and give us the option to search on the server we want to play our public games as well.
    I mean, it shouldn't be a big thing, because remember, in your "most competitive game mode" where you organize the GWC tournament, you have the possibility to adjust your settings to search for an opponent with up to a certain amount of a maximum ping. So you have the solution, you just don't want to add it to EASHL as well.
    You even have a tool to track quitting players and ban them for a certain amount of time, you just don't want to add it to EASHL as well.
    It's just so devastating, frustrating and most of all sad. Please fix it.

    Further thoughts on the closed technical test, based on the few games we got to play:

    + Passing: you finally have some realistic passing in the game. If you throw a cannon ball, the recipient has to have the hands of Patrick Kane and Connor McDavid to be able to pick it up and therefore he most likely won't. Bravo! Behind the back passes are slower which they should be, you can't force that much passes through sticks and bodies. Don't listen to the guys saying that this is trash because they now have to think about what they are doing.

    + Deflections: I saw some really nice animations and it seems like they are more likely to happen without being the go to move. Players still jump randomly instead of getting their stick into the shooting lane, which sometimes just sucks and is pretty much unrealistic, but I believe making EVERY tip possible would also be OP.

    + Build system: for me personally I do like the mix between full customizations and pre builds, it's up for debate if the small customizations really will make a difference, but I do like the fact that only certain builds can have certain zone abilities.

    - please consider adding versus again in the upcoming technical tests that we can also see how the AI is doing.

    I don't really have negative points to tell about the technical test, for sure some animations felt weird or the multiple chops got on my nerves after a goal, but for a beta it's normal to have some glitches and let's be real, sport simulations will always have some glitches and weird bugs.

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    There was few technical issues in the beginning of the week but they seemed to have been fixed - at least in my games there were no more too long synchronizing in the screen between the game stoppages or the application did not unexpectedly shut down like it did few times in the beginning.

    Gameplay seems to be smoother in terms of passing, shooting etc. so the playing is more enjoyable in terms of player control. I liked the new animations on the penalty box and during the face-offs. Matchmaking was not easy like it was expected because two different versions. There will be some problems with that in actual released version although many will buy X-factor edition but not all. In ECL those problems with two different versions necessarily won´t be obvious but in regular EASHL will - at least in the beginning of the game in October and November. I think crossplay should have been EA´s nro 1 priority in this new game. eFootball (former PES) will have wide crossplay between next-gen and different platforms so EA should have done the same thing with NHL22. Even in FIFA with larger player base have had some problems with two versions without crossplay so smaller player base NHL will too. But I think those problems will be temporary but could have been avoided with crossplay.

    But in terms of gameplay I was impressed on NHL22. Too bad you could not try other modes like online versus but it is possible to try those in EA Play 10 hour trial relatively soon. I am quite sure to move on to NHL22 but that will possible be confirmed after the EA Play 10 hour trial.

    Edited by JakePlay77

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    The inputs are very good.
    I also want to leave something there:

    The same as in NHL 20/21

    1) There should be a way to cancel a shot, like canceling a pass. There are too many automatic shots.

    2) I also think the whole scenario around the game could be expanded further.

    3) Please do away with the club finals in the 6s or just leave the ice normal or at least, if the game is already outside, it should be a decent NFL stadium and not somewhere in nowhere. Don't understand the logic.

    4) I also think the practice room should be expanded for club teams 6s. Different scenarios should be possible to set. PP, PK against adjustable bots, faceoff etc.

    Edited by Stallion
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