Hey NHLGamers,
I had the liberty of visiting the EA offices for the NHL 20 Producer Tour in Helsinki on Tuesday and sat down with EA SPORTS NHL Producer Clement Kwong for an in-depth interview around NHL 20 and the series in general. As one might expect from me, it was another long session across a variety of topics and I'm happy to say we went beyond the short generic replies on many topics and got a peak behind the scenes in how the game is being developed and what the developers have to take into consideration when making the game.
Without further ado, check out this podcast type interview below:
Thanks to @SUPERVIRTA for joining in and helping out - sorry the audio is a little bit weaker for his part.
QuoteTimestamps (clickable in YouTube channel description):
0:00 Intro
0:18 Introduction of cast
0:29 What’s cool about NHL 20?
1:24 New commentary
3:24 Presentation - Can you move the clock?
4:35 Frostbite?
6:47 Is it possible to start from scratch?
8:54 How is the game built? What’s the development cycle?
16:17 GM Connected
18:00 Be A Pro
19:09 Seamless puck pickups
21:15 L2/LT
23:31 Franchise mode
25:56 HUT
30:22 HUT Leaderboards
30:48 Versus
32:05 Roster-sharing
32:45 Cross-play
33:42 PC-version
34:24 Differences between the PS4 and Xbox One version
35:53 Practice mode for EASHL?
36:15 Spectator mode
36:54 Dressing room population in EASHL
37:34 Face-off trait removed in EASHL
38:08 6th skater in EASHL
38:32 Gamer tags/PSN ID’s hidden in competitive HUT?
40:35 Will the next NHL GWC be in HUT?
41:36 Replays
43:56 Reconnect feature to EASHL?
46:41 Server selection for EASHL?
47:25 Button remapping
49:05 Outro
At the event we had a chance to play the so called day 0 version of NHL 20, which is the version that everyone will get to play when the game releases. This was a play now match between Virta (WSH) and myself (STL) on one console. It's worth noting that it wasn't a very serious game and we aren't used to playing down-screen, so the playing might not be world class - but we had fun!
Please also note that this is in fact offline and uses a bit different sliders than online. As you can notice there is a stick breaking during the play and the CPU is rather aggressive with hitting at times, neither of which we expect to be the case online.
Hope you enjoyed this and are as excited as we are to get our hands on the game!
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