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    NHL 19 Beta - We want your feedback!

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    Last week EA SPORTS released the most wanted thing of the summer by releasing the NHL19 Open Beta. There had been a lot of talk around the web on whether it would come out or not, but it eventually did and the first impressions around the community have been very positive. The new skating mechanics looks and feels amazing and the feedback especially around 6vs6 has been mostly very great. This is of course a beta and a lot of improvements are still to be made. As one of the biggest NHL gaming sites in the world - not to mention the amazing talent and passion of our community members - we want to help out.

    So here's the deal: We want to hear what you guys think, so we can forward it to EA SPORTS in a well structured and articulated way. We hope you take some time and write about your experiences (both the good and the bad) and possible issues and solutions that you have run into and hopefully this will help us all get the greatest NHL version yet!

    You may write your feedback in any format you want, but we have included the below structure, as presented by EA SPORTS NHL Community Manager Tyler Horsfall on Twitter.

     

    1. NHL Ones
    2. NHL THREES Drop-In (Arcade Threes)
    3. EASHL Drop-Ins (Please specify if it is in 3s/6s/both)
    4. EASHL Club 3s
    5. EASHL Club 6s
    6. AI skaters in World of Chel (specify mode + how many AI)
    7. AI goalies in World of Chel (specify mode)
    8. AI goalies in EASHL (specify if in 3s/6s)
    9. Customization: Player Classes + Traits/Specializations
    10. Customization: Gear (Casual + Pro gear + Gear Bags)
    11. Other World of Chel related feedback
    12. Online Vs.
    13. AI Skaters in Online Vs.
    14. AI Goalies in Online Vs.
    15. Skating
    16. Hitting (Collision Physics)
    17. Pokechecking
    18. Offensive Play (i.e. how did it feel to play defense? How easy was it? Was there a skill gap? Were there limitations?)
    19. Defensive Play (i.e. how did it feel to play defense? How easy was it? Was there a skill gap? Were there limitations?)
    20. Other (anything not covered here)
    21. Human Goalies in EASHL

     

    We would prefer your thoughts in English, as it will make the process quicker and make for a better discussion here in the community, as all can participate. However, we know there are those who can express themselves better in their maternal language, so for this purpose, we have made this topic discussable in some more languages in their specific topics:

     

    Thanks to @chavelski, @gzell60, @MAYZIIX and @Janikka for the help and translations!    

    Edited by Kenu




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    Customization: Player Classes + Traits/Specializations:
    that you can change the size of your player AGAIN, like in old days. 
    - that you can't go full mangaz with it, and play with a 170 enforcer or a 206 sniper, like you could "back in the days". 

    Now you're forced to play with a sniper if you wants to be a midget, and DFD/enforcer if you wants to be a Hagrid. And that's.... rude! 

    SIZE MATTERS, ramjah. 

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    To start off with I want to say the beta felt really good.

    Some things that could be changed though

    1. Passes:  For some reason it felt like the passes sometimes went to the opposite direction of where you wanted to pass. For example I tried to pass it forward but instead I passed it backwards to my defender.

    2 Afkers: This problem has been in the game for a really long time, especially in HUT where ppl want their coins. EA needs to add some kind of timer that will kick you from the game if you are inactive for like 5 minutes. Add some kind of punishment to prevent ppl from going AFK. Less coins next game or a cooldown to que again for next game.

    3. Hits: In general I like the fact that hits are good but it should not really be like this. I got hit and my player was not able to stand up again.

    4. Saving lineups in Versus: You lose so much time fixing lines every time you want to play versus. Let´s say I played a very good opponent and after the game I wanna check his stats, if I check his stats  I have to fix my lines again. I think you should be able to save lineups for every NHL team so you don´t have to do it all the time. Would save so much time.

    Edited by esdor
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    10 hours ago, esdor said:

    4. Saving lineups in Versus: You lose so much time fixing lines every time you want to play versus. Let´s say I played a very good opponent and after the game I wanna check his stats, if I check his stats  I have to fix my lines again. I think you should be able to save lineups for every NHL team so you don´t have to do it all the time. Would save so much time.

    +++

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    Hey All,

    Thank you very much for all the effort you've put into your replies! We are now working on compiling your feedback and sending it forward to EA SPORTS.

    If you still want to get your feedback in, please submit it before 19:00 CEST. Thank you. :)

     

    On 8/1/2018 at 4:22 PM, Penatski said:

    Skating is great and pokecheck is like it should be. Deflections should be nerfed, and intercepting passes should be changed a bit, as sometimes when you are facing the puck a pass might just go through your player, whereas when you are not facing the puck your player might still be able to intercept the pass, which should not be the case.

    This game has potential to be an amazing game with a couple of fixes imo.

    Could you describe how you'd like the deflections to be nerfed?

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    I like the game very much, the control of the player feels so smooth not only in versus but in EASHL as well.

    EASHL:

    • L2 could be nerfed, as it is right now I can go from skating forward-backwards in 0.2 seconds and still maintain my speed. 
    • I really like that there are way more hits in the game since the nerf of the pokecheck, makes it more fun to watch and play. The poke checks still work but you have to be 100% sure you're in a good spot when you pull it off.
    • The defensive skill stick seems to be better, and as the name says, it is rewarding if used correctly and not as a sledgehammer.
    • Stick Lift (X) is way too strong right now, I can stick lift a defensive defenseman with my sniper five times without getting a pen.
    • Goalies seem to be a in a good spot right now. Only tried standing in the net once but it felt really good.
    • Lower the timer before the game starts after finding a match.
     
    OTHER:
    • As Esdor said, one reason I don't play too much versus is because I have to change the lineup/strategy every time I play, it is time consuming and it would be great if you could save lineups/strategies for certain teams.
    • Custom Shortcuts, for example to the Dressing Room in EASHL or to a challenge in HUT. The menus are slow and it would be great to save some more time.

      Can't wait for NHL 19 to be released on September 14
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    1 tunti sitten, Kenu kirjoitti:

    Hey All,

    Thank you very much for all the effort you've put into your replies! We are now working on compiling your feedback and sending it forward to EA SPORTS.

    If you still want to get your feedback in, please submit it before 19:00 CEST. Thank you. :)

     

    Could you describe how you'd like the deflections to be nerfed?

    My own opinion about deflections when I'm playing a goalie:

    1) I think the best way to stop deflections is sit in butterfly trying to be as close to the player who gets the deflection, but still sometimes the goalie pulls this wierd animation which leaves your five hole wide open even if you are holding butterfly. This usually leads to goal and I don't think you can do anythink about it.

    2) If a slapshot or wrister is released at the point even if there is more defensive guys than attackers between the puck most of the times to puck shouldn't bounce to the net or attacking players. So let's say that the puck is more bouncy than ever :D

    3) We've seen in this beta teams starting to use more "throwing shit to the net" tactic and it seems working. But for me in goal and I think most of the players thinks that it takes a little bit of skill out of the game and rip's moti. Sure it was nice addition but It is so op that everyone uses that instead of making better plays.

    Hope they will fix couple of things and this game will be so awesome🤤    

    EDIT: Maybe the game should bring some kind of addition that you can somehow in goal affect to save the deflection, because now it's only sitting in the net and hoping for best

    Edited by ramseyy2
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    1 hour ago, Kenu said:

    Could you describe how you'd like the deflections to be nerfed?

    In my experience it was easier to save deflections by going down to butterfly position manually when the shot was released and there were opponents in front of me.

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    1 tunti sitten, Kenu kirjoitti:

    Hey All,

    Thank you very much for all the effort you've put into your replies! We are now working on compiling your feedback and sending it forward to EA SPORTS.

    If you still want to get your feedback in, please submit it before 19:00 CEST. Thank you. :)

     

    Could you describe how you'd like the deflections to be nerfed?

    They shouldnt be as effective as there is really nothing the goalie can do other than pray 

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    Worst NHL ever.

    Can't spam R1 anymore so basically I spent half of the game in the penalty box and watch those skill hockey boys doing fancy moves and scoring power play goals. Won't buy the game. Or at least won't play eashl.

    Customization was fun though.

    Edited by Leksa94
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    On 1.8.2018 at 12.44, PSchibra kirjoitti:

     

    • Skating backwards with the puck into the offensive zone should be an offside.

    I don’t think they should change the rules of hockey. 🤷🏼‍♂️

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    On 8/1/2018 at 3:18 PM, Oopee91 said:

    Somehow the energy isn't gathering when sliding backwards?

    Hey @Oopee91, just double checking, when in a glide backwards, the energy bar isn't filling up?

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    16 minuuttia sitten, Kenu kirjoitti:

    Hey @Oopee91, just double checking, when in a glide backwards, the energy bar isn't filling up?

    That was the case at the beginning. Don't know if they fixed it in hotfix before beta ended.

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    On 5.8.2018 at 16.03, Penatski kirjoitti:

    They shouldnt be as effective as there is really nothing the goalie can do other than pray 

    In my opinion its defensive team's job either block shots coming from blueline or tie up offensive team's players in front of net. Allthough spamming low shots from blue line is pretty easy and its almoust impossible to defend all these situations so this is kind of tricky is this too op. In the other hand it would be stupid if deflections didn't work ever because then defensive team could let opponent's players stand in front of net and just cover passing lines. So maybe it is good to have many variations to score to have higher skill gap on defense and offense which is important to keep game fun in my opinion.

    Edited by Totalii
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    34 minuuttia sitten, Totalii kirjoitti:

    In my opinion its defensive team's job either block shots coming from blueline or tie up offensive team's players in front of net. Allthough spamming low shots from is blue line is pretty easy and its almoust impossible to defend all these situations so this is kind of tricky is this too op. In the other hand it would be stupid if deflections didn't work ever because then defensive team could let opponent's players stand in front of net and just cover passing lines. So maybe it is good to have many variations to score to have higher skill gap on defense and offense which is important to keep game fun in my opinion.

    Ea made blocking low shots a lot harder as the player now has his legs spread like Mia Khalifa when pressing L1 and the puck usually goes between the legs

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    8 minuuttia sitten, Penatski kirjoitti:

    Ea made blocking low shots a lot harder as the player now has his legs spread like Mia Khalifa when pressing L1 and the puck usually goes between the legs

    You know there is controls to block the shots ”right way”? Like how they do in hockey.

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    If you press manual butterfly as goalie, no way goalie should open automatic five hole... Deflection should be goal between legs ONLY if goalie trust automatic animation and dont press butterfly himself.

    Edited by Hullued
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    1 hour ago, Penatski said:

    Ea made blocking low shots a lot harder as the player now has his legs spread like Mia Khalifa when pressing L1 and the puck usually goes between the legs

    Maybe people aimed at my crotch :) but I had no troubles blockning shots by just positioning in the shooting lane. Didnt bother with L1.

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    1 hour ago, Hullued said:

    If you press manual butterfly as goalie, no way goalie should open automatic five hole... Deflection should be goal between legs ONLY if goalie trust automatic animation and dont press butterfly himself.

    Sometimes the puck finds the way no matter what the goalie does even in real hockey.

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    On 8/6/2018 at 4:43 PM, Penatski said:

    Ea made blocking low shots a lot harder as the player now has his legs spread like Mia Khalifa when pressing L1 and the puck usually goes between the legs

    Hey that stuff is age restricted

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    On 8/1/2018 at 3:18 PM, Oopee91 said:

    - Sometimes when you hit a player, he flies to his teammate and hit him. It's an interference penalty to original tackler. Shouldn't be? Right?

    Just an FYI, the compiled feedback was submitted yesterday. Thank you very much to everyone who chimed in! :)

     

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