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Showing content with the highest reputation since 03/17/26 in News Records
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⚠️ Important: The ECL Elite and Pro, as well as all Qualifier sign-ups, close Monday, March 23rd — this is your last chance to secure your spot in the Elite and Pro divisions, or the Pro Qualifier, and keep your ECL Pro ambitions alive. Also, please note that Early Bird pricing ends today, Sunday, March 22nd, so be sure to take advantage of the offer while it lasts! Note: Pro Qualifier Wildcard procedure has been updated Anyone can now apply to play in the ECL '26: Spring - Pro Qualifiers by checking the appropriate box during season registration. While the Wildcard restrictions have been lifted and there are no absolute requirements for applying, League Administration will still review Qualifier Applications (identified by PRO QUAL REQ on the registered teams page). As such, teams with more experience still have a better chance of making the cut and playing in the Qualifiers. All teams will be notified once the decisions have been made. To be properly evaluated for the Qualifier spot, please have your full roster in your SportsGamer ECL '26: Spring roster as early as possible. The number of available Wildcard spots may vary depending on the quality of the applications. The sign-ups close on the dates mentioned below: ECL Pro Qualifier: 23.3.2026 ECL Elite: 23.3.2026 ECL Pro: 23.3.2026 ECL Lite: 2.4.2026 ECL Core: 2.4.2026 ECL Neo: 2.4.2026 * Signups will close at 23:59 CET on the day mentioned unless otherwise specified. ⚠️ Please note: Failing to register for a higher-level division in time does NOT entitle registration and participation in a lower division for a team that is unfit to play at a lower level. 🕛 All sign-ups close at 23:59 CET on the listed dates unless otherwise specified. 👉 For full details and registration links, visit the official ECL ’26: Spring announcement. New to the ECL or curious how the divisions work? ➡️ Learn more here: What is the ECL? Early Bird Offer on Player and Team Licenses Below you’ll find the pricing of the team and player licenses for ECL ‘26: Spring, available now. We will offer a slightly elevated Early Bird Price from March 16th, and finally regular pricing from March 23rd onward. If you're a team looking to use your previous winnings toward a license, please contact support for assistance. ECL '26: SPRING LICENSES ARE AVAILABLE - BROWSE BY USING THIS LINK The ECL Neo division does not require a team license; however, ECL Neo players are required to have an active Player license at a cost of 10 EUR per season. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division.1 point
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Since 2015, the ECL has been the definitive stage for competitive eHockey in Europe. Now entering its 22nd season, the league continues to evolve — and ECL '26: Spring introduces a significant gameplay shift with all X-Factor and Superstar abilities banned, creating the most skill-pure environment the ECL has ever seen. ECL '26: Winter has just wrapped up — Tohtorit claimed the title, and now all eyes turn to Spring. Rosters are being rebuilt, rankings have been reset, and for many teams, this is the season to make a move. With abilities banned across the board, the ice is level. What happens next is entirely up to you. The European Championship League (ECL) is Europe’s premier competitive league for organized 6v6 eHockey, played in the EA SPORTS™ NHL franchise. Featuring multiple divisions from Elite to Neo, as well as a 1v1 competition, the ECL offers players of all skill levels a structured and competitive environment. Every skater and goaltender is fully human-controlled, with all games played in EASHL mode on PlayStation and Xbox. Established in 2015, the ECL now enters its 22nd season with a thriving community of players. The league also features ECL 1v1, introduced in the ECL ’23 Winter season, where Europe’s best solo players compete for the championship. Basic information/requirements of ECL: Regional restrictions: ECL is a European tournament format; however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues. Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card. ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘26: Spring team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘26: Player License or ECL ‘26: Spring Player License before taking the ice. The Player License is also required in the Qualifiers. Players in ECL Neo require only an ECL '26: Spring Neo Player License. You will find more information about the licenses below in this article. Teams may also register up to three backup players, who can be used as substitutes during the season. Each backup may appear in a maximum of 10 games combined across both the Winter and Spring seasons, including qualifiers, regular season, and playoffs. All backups must be listed on the team’s official roster before participating in any game. The sign-ups close on the below-mentioned dates: ECL Pro Qualifier: 23.3.2026 ECL Elite: 23.3.2026 ECL Pro: 23.3.2026 ECL Lite: 2.4.2026 ECL Core: 2.4.2026 ECL Neo: 2.4.2026 * Signups will close at 23:59 CET on the day mentioned unless otherwise specified. ⚠️ Please note: Failing to register for a higher-level division in time does NOT entitle registration and participation in a lower division for a team that is unfit to play at a lower level. Schedule This section briefly describes the key dates for the ECL '26: Spring season. For a more detailed breakdown, see the ECL '26: Spring - Information & Key Dates Qualifiers: The schedule for the qualifiers will be tight — as usual, to allow the maximum time for sign-ups. In most cases, you'll play on 3–4 of the evenings below. We're publishing all possible dates upfront so you can plan ahead — not because we expect to use all of them. Pro Qualifier starts 25.3.2026 | Please prepare to play on the dates below*. Gameday 1: Wednesday 25.3 | 2 Opponents, 4 games Gameday 2: Thursday 26.3 | 2 Opponents, 4 games Gameday 3: Sunday 29.3 | 2 Opponents, 4 games Gameday 4: Monday 30.3 | 2 Opponents, 4 games Gameday 5: Wednesday 1.4 | 2 Opponents, 4 games Gameday 6: Thursday 2.4 | 2 Opponents, 4 games *Please treat all dates as reserved until further notice. Most teams will not need to play on all dates, but in order to guarantee the fairest outcome, we want to have enough game days available, if necessary. Elite Qualifier starts: 25.3.2026 (if necessary) The exact details will be shared once the number of teams participating is known. Regular Season duration: 7.4 - 8.5.2026 eHockey World Cup Break: 12.-24.5.2026 (read about the eHockey World Cup) Playoffs duration: 25.5 - 28.6.2026* * The exact details for the playoffs and division finals will be communicated once the final number of teams per division is known. Free Agents & Teams Looking for Players Don't have a team yet? Team looking for additions to your roster? If you are a free agent looking to be picked up, please head over here. If you are representing a team looking for players, please head over here. Need more help? Check out the "How to Find a Team or Players for Your Team" article! Early Bird Offer on Player and Team Licenses Below you’ll find the pricing of the team and player licenses for ECL ‘26: Spring, available now. During the first few days, you will be able to pick up the ECL ‘26: Spring Team license for the Super Early Bird pricing listed below. After that, we will offer a slightly elevated Early Bird Price from March 16th, and finally regular pricing from March 23rd onward. If you're a team looking to use your previous winnings toward a license, please contact support for assistance. ECL '26: SPRING LICENSES ARE AVAILABLE - BROWSE BY USING THIS LINK The ECL Neo division does not require a team license; however, ECL Neo players are required to have an active Player license at a cost of 10 EUR per season. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division. The ECL prize pool will be determined directly by community participation. Each season, a share of the collected license-fee income is distributed back to players as prize money across all divisions. How it works For the ECL ’26: Spring season, at least 35% of net license-fee income (after VAT and transaction fees) will be paid out as prize money. The initial prize pool estimate will be published a bit after the start of the season, based on confirmed team and player purchases at that time. If additional licenses are purchased during the season, the final prize pool will be adjusted accordingly and disclosed once all registrations are complete. Previously purchased full-year license fees are evenly divided between the Winter and Spring seasons. Why this structure? Prize pool shares reflect each division’s competitive level and progression within the ECL structure — ensuring that advancement through the divisions is both meaningful and rewarding. The distribution between divisions remains consistent with previous ECL seasons. For more specific information about the division-specific prize pool distribution, please see this forum post. Rule Changes The updated ECL '26: Spring rules will be available soon. For now, you can refer to the ECL '26: Winter Official Rules, however, keep in mind especially the major adjustments mentioned below. All team captains are expected to familiarize themselves with the rulebook before the season begins. Here's a snapshot of some of the major adjustments/additions compared to ECL ‘26: Winter: 11.7.: Banned Player Abilities, Builds & Positional Builds section has been significantly updated - All Abilities are now banned and not to be used. Some final details, as a closer approximation of the prize pool, will be updated to the rules closer to the start of the season. League Administration will be keeping a close eye on teams and players trying to sign up for a division below their perceived skill level, and rules around this will be more clearly defined as a means of clearer transparency Banned Player Abilities, Builds & Positional Builds You can read about and discuss player abilities and bans here. Are there some rule-related changes we’ve missed? Now is your chance to discuss and suggest what type of changes you would like to see in the rulebook. PLEASE NOTE: ECL '26: SPRING 1v1 SIGNUPS WILL LAUNCH SOON. ECL '26: Spring is shaping up to be one of the most wide-open seasons in recent memory — new rules, refreshed rosters, and a fresh set of rankings. Whether you're a returning champion or signing up for the very first time, this is your shot. 🔗 Sign up now and be part of the action!1 point
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The ECL '26: Winter season in the Core division is over — and HC Lisko are champions. Coming in as the #9 seed, nobody was handing them anything. But HC Lisko didn't need anyone to hand them anything — they went out and took it. Their playoff road tells the whole story: a 4–0 dismantling of German Elite Hockey (4) in the semis, and a 4–2 victory over the heavily favored #2 seed HC Punishers in the Finals. The higher seed didn't matter. The bracket didn't matter. When the moments were biggest, Lisko was best. The numbers: Playoff scoring leaders (HC Lisko) Supra_90 (V. Puupponen) — 23 GP, 63P (40G, 23A), 6 GWG, 53.3% S% eipaapaa (T. Lähde) — 25 GP, 58P (22G, 36A), 7 GWG, 21% S% Zambouni_ (S. Heikkilä) — 25 GP, 53P (13G, 40A), 7 GWG, 20.6% S% Vertti91 (V. Komulainen) — 25 GP, 32P (8G, 24A) Tero__Nuppi (P. Lepola) — 25 GP, 21P (1G, 20A) Laspar: The backbone of a championship run 25 GP, 20–3–2 84.62% SV%, 1.92 GAA 4 shutouts Twenty wins. Four shutouts. Laspar (L. Koos) was the anchor HC Lisko needed, and he delivered it across 25 playoff games. That kind of consistency over a long postseason run doesn't happen by accident. HC Lisko's road to the championship Semifinals: HC Lisko (9) 4–0 German Elite Hockey (4) Finals: HC Lisko (9) 4–2 HC Punishers (2) ECL '26: Winter – Core Champions roster (HC Lisko) Skaters @eipaapaa (T. Lähde) @Zambouni_ (S. Heikkilä) @Supra_90 (V. Puupponen) @Vertti91(V. Komulainen) @Tero__Nuppi (P. Lepola) @tolbati (A. Koukidis) @mogambomoroo (G. Velinov) Goalie @Laspar (L. Koos) Congratulations HC Lisko — Core '26 Winter Champions. 🏆1 point
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AAkerho are ECL '26: Winter – Neo Champions after a dominant playoff run The ECL '26: Winter season in the Neo division is over — and AAkerho are champions. Neo is the lowest division in the ECL system, but this title is anything but small — this is where journeys begin, and AAkerho showed exactly what kind of team they are. AAkerho moved through the playoffs with the efficiency and cold-bloodedness that only a well-organized team can deliver. Kekymasa and Simppa711 dominated offensively throughout, while goaltender Stevie_harvey stood as a wall behind them — posting an 87.31% save percentage and 1.79 GAA across the playoff run. The numbers: Playoff scoring leaders (AAkerho) Kekymasa (M. Loppi) — 19 GP, 65P (36G, 29A), 5 GWG, 28.3% S% Simppa711 (S. Darby) — 19 GP, 62P (23G, 39A), 4 GWG, 27.7% S% NUPENVIINA (H. Björninen) — 19 GP, 45P (15G, 30A), 26.8% S% janindou (J. Kaskela) — 19 GP, 21P (5G, 16A) Baskis (H. Pantti) — 16 GP, 9P (1G, 8A) Stevie_harvey: The foundation that wins titles 19 GP, 15–3–1 87.31% SV%, 1.79 GAA 1 shutout When AAkerho needed a big save in a crucial moment, Stevie_harvey delivered. That kind of goaltending wins championships — and it did here. ECL '26: Winter – Neo Champions roster (AAkerho) Skaters @keky-MASA @Simppa711 @portsari2 @Nupenviina @janindou @Baskis2 @Anssiventero @hulcci @Leoliina Goalie @Stevie_harvey Head Coach / Manager @Drhockey Congratulations AAkerho — Neo '26 Winter Champions. 🏆1 point
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Hello everyone, We’ve received a number of questions about the private game passwords that have been used in recent years for organizing competitive training games within the community. As we head into the upcoming tournaments, we’d like to share a quick reminder of the current passwords to use when applying for daily competitive training games: ECLPro – for Elite / Pro and Pro / Elite Qualifying teams ECLLite – for Lite / Core teams ECLNeo – for Neo teams While we understand the desire to challenge yourself and want to play tougher teams, please respect the divisions as mentioned above for use with each password. The whole point of the password system is diminished if, for example, Core teams use the Pro password, and so on. Please also remember to use only the currently permitted abilities and builds when playing these training games. This helps ensure fair and consistent gameplay across all divisions. Thank you for your cooperation — and have fun out there!1 point
