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  1. Hey Gamers, After community feedback, and internal testing, we have decided to add Warrior to the list of banned traits. This decision is based on the idea that using Warrior leads to situations where players are unfairly given an advantage, for example where a player is hit and recovers faster than the player who made the hit. Additionally, there is the possible meta interaction to consider where banning Truculence, but leaving Warrior available could, and from observation of recent games has, lead to a large increase in Warrior use due to it not having a natural 'counter' available to players – tilting the scales in favour of forwards vs. defenders. As stated previously, we have been monitoring the community discussion and while there is an active ongoing discussion about the banning of other traits, especially Sponge, at this time we have only received concrete evidence of Warrior exhibiting game-altering behaviour, and as such we have elected to not include any additional traits in this latest ban update. Our intention by implementing this change before the start of the ECL pre-season is to provide teams with as stable a base as possible in their ongoing preparations for the upcoming ECL ’26: Winter season. As far as other traits go, we will of course continue to examine community feedback, as well as gameplay balance, and revisit if need be, but at present the evidence in front of us leads us to believe that no other remaining unbanned traits are in the game altering position that Warriors holds. ECL ’26: Winter Restrictions After extensive discussion and testing, the League Administration has decided to continue restricting several player Abilities and Builds that were found to have a disproportionate impact on gameplay. The following restrictions apply across all ECL divisions for the ECL ’26: Winter season. 🛑 Banned Abilities All tiers (Gold, Blue, and Red) of the following abilities are banned: Big Rig Big Tipper Elite Edges Hipster No Contest Pressure+ Spark Plug Truculence Unstoppable Warrior Wheels These abilities have shown to create unbalanced or unintended gameplay advantages, reducing the importance of player skill and positioning. Specifically, as a category, we have wanted to slow down the gameplay by prohibiting abilities that add significant speed boosts. The bans help ensure that all players compete on an even playing field, where awareness and execution matter most. ⚔️ Position-Based Build Restrictions To further preserve role balance and gameplay authenticity: Forwards cannot use defensive classes: Defensive Defender, Enforcer Defender, Offensive Defender, Two-Way Defender, Puck Moving Defender Defenders cannot use forward classes: Dangler, Enforcer, Grinder, Playmaker, Power Forward, Sniper, Two-Way Forward Additionally, skaters and goalies cannot use special characters or custom character builds. 🧾 Enforcement Violations of the above bans will be handled as follows: 1st Infraction – Team captain warning + player suspended for 2 games + potential WO loss* 2nd Infraction – Second captain warning + full lineup warning + player suspended for 4 games + potential WO loss* 3rd Infraction – Captain suspended for 2 games + player suspended for 4 games + 2-point deduction + potential WO loss* *A Walkover (WO) loss will only apply if the offending team was clearly informed and continued to use banned Abilities or Builds afterward. Clear video evidence is required when reporting violations. You can view the full ECL '26: Winter - Official Rules here. Looking Forward While the overall ability structure remains similar to previous seasons, the addition of position-based build restrictions represents another step toward a stronger global standard. As always, we’ll continue to monitor gameplay trends and community feedback throughout the Winter season and forward your feedback directly to EA SPORTS. Thank you once again for your ongoing passion and input — it’s what continues to drive the ECL forward. Best regards, League Administration
    8 points
  2. The ECL is constantly evolving, and each season brings new rosters, returning veterans, and shifting team dynamics. To help us seed divisions as accurately as possible, we’re opening applications for Community Scouts. What Is a Community Scout? A Community Scout is a knowledgeable, experienced member of the NHL community who helps us assess the relative strength of teams within a division. Scouts are not judges, officials, or league staff — instead, they provide valuable insight to support our internal seeding process. It's worth noting, that the Community Scout does not need to know all divisions - even being knowledgeable within just one division is helpful. This allows us to combine: administrative data past season results roster changes and community expertise …to create the most competitive, balanced, and enjoyable ECL experience possible. Who Are We Looking For? We’re inviting players, captains, staff, content creators — or any long-time followers of the scene — who feel they have a solid understanding of: the relative skill levels of teams in a division roster strengths and weaknesses past performances and trends the “real” level of teams beyond just their results You do not need to be a current or former Elite/Pro player. What matters most is knowledge, fairness, and familiarity with the community and the level of play that you are providing your feedback on. What Will Community Scouts Do? Ahead of the group draw, Community Scouts will be asked to: Review the list of teams in a specific division Share their opinion on how strong each team is Provide optional short comments explaining their reasoning Your input will be used as one of several data points in our seeding process. The goal is simple: Better information → Better groups → Better games. How Much Time Does It Take? Very little — usually just a few minutes per division you follow, however, we will need you to be able to submit the feedback within a few hours of getting the list, as we wish to get the groups and schedules communicated as early as possible. Sign-ups close on Thursday night, but we might reach out earlier to get things started ahead of time. This is a completely voluntary, community-driven role. How to Apply If you’re interested in contributing to the competitive integrity of the ECL and helping shape the upcoming season, fill out the short form below: 👉 Apply here: https://forms.gle/zvYpop1XzVsqhFXK8
    6 points
  3. It's time to kick off the ECL '26: Winter - Elite & Pro Qualifiers, and in this article, we'll cover everything you need to know about the structure and schedules for the qualifiers of these two highest levels of play in the European Championship League. The ECL Elite Qualifier consists of five (5) teams competing for two (2) open ECL Elite spots. The five teams meet in a group stage where every team plays each other twice - meaning each team will play 8 games. The TOP 4 teams go into a final round where #1 of the group stage plays #4 and #2 plays #3. The winners of these two matchups will win the promotion to Elite. The losers of the final round, along with the bottom team of the group stage will play in ECL Pro for the ECL '26: Winter season. ECL Elite Qualifier Schedule Group Stage: 11-20.11.2025 Finals (BO7): 23.-26.11.2025 #1 vs #4 & #2 vs #3 Click here to find the standings and schedule Stage 1: Twelve promotions The ECL Pro Qualifier consists of twenty-four (24) teams competing for seventeen (17) open ECL Pro spots. The group stage consists of four (4) groups of six (6) teams where every team plays each other twice - meaning each team will play ten (10) games.Teams have been snake-seeded into Stage 1 groups based on previous ECL ranking. Wild card team seeds have been randomized. The top 3 of the group stage in each group is directly promoted to ECL Pro. The rest of the teams move into Stage 2. Please note that every game matters in Stage 1. If you're outside of the TOP 3 in Stage 1, you will take with you all the points you were able to win against the other teams you played that are going into Stage 2. Group 1 Group 2 Group 3 Group 4 Team 1 Team 2 Team 3 Team 4 Team 8 Team 7 Team 6 Team 5 Team 9 Team 10 Team 11 Team 12 Team 16 Team 15 Team 14 Team 13 Team 17 Team 18 Team 19 Team 20 Team 24 Team 23 Team 22 Team 21 Stage 2: Four promotions Groups 1 and 2 will merge into one group (A), and Groups 3 and 4 will merge into a second group (B). The points earned among the teams who already met in Stage 1 will be added to the standings and the teams will only play the three (3) teams they haven't met before. Once the games have been played and the standings have been tallied up, the top two (2) teams of both groups A & B will be promoted to ECL Pro. The two (2) teams finishing third in the groups will compete in a BO7 series for the final Pro spot. Teams finishing 4-6 in both groups will play in ECL Lite for the ECL '26: Winter season. Group A: 1+2 Group B: 3+4 Team 16 Team 14 Team 15 Team 13 Team 17 Team 19 Team 18 Team 20 Team 24 Team 22 Team 23 Team 21 Stage 3: One promotion The two (2) teams finishing 3rd in groups A and B of Stage 2 meet in one final best-of-7 matchup and the winner of the matchup will be promoted to ECL Pro. Group A #3 vs Group B #3 The loser of the final round will play in ECL Lite for the ECL '25: Winter season. ECL Pro Qualifier Schedule Pro Qualifiers | Stage 1: 12-19.11.2022 (All teams) Pro Qualifiers | Stage 2: 20-24.11.2025 (12 teams) Pro Final Round (BO7): 25.11.2025 (2 teams) Click here to find the standings and schedule If teams are tied in points at the end of the group stage, the following tie-breakers* will be applied in the order that they are listed: Group placement Points per game (PPG) Wins (including OT-wins) Head-to-head record (points in mutual games) Goal difference (across all games played) Scored goals (across all games played) *In the event of the tie-breakers being applied to teams from differing group sizes, ‘wins’ will be represented as a percentage, head-to-head will naturally be disregarded, goal-difference will be made into an ‘average per game’ amount, goals scored will (like goal difference before it) be converted into an ‘average per game’, then finally, if all else fails to break the tie between two teams, a coin flip will decide. Good luck to all teams!
    3 points
  4. ECL ’26: Winter Sign-Ups Open – Time for a New Season of European eHockey The new ECL ’26: Winter season is approaching, and registration is now open for teams and players across Europe. The ECL is the leading European competition played in the EA SPORTS™ NHL franchise, featuring structured divisions for all skill levels. Since 2015, the European Championship League (ECL) has been the main stage for competitive eHockey in Europe, bringing together players in a 6v6 format where every position on the ice is player-controlled. With divisions suited for all levels—from newcomers to top-tier teams—the ECL continues to offer a structured and competitive environment for everyone looking to test their skills. This winter marks the start of another competitive chapter in European eHockey. As teams prepare their rosters and strategies, anticipation builds for what’s to come. With registration now open, the new season offers every team a chance to prove themselves on the ice. The European Championship League (ECL) is Europe’s premier competitive league for organized 6v6 eHockey, played in the EA SPORTS™ NHL franchise. Featuring multiple divisions from Elite to Neo, as well as a 1v1 competition, the ECL offers players of all skill levels a structured and competitive environment. Every skater and goaltender is fully human-controlled, with all games played in EASHL mode on PlayStation and Xbox. Established in 2015, the ECL now enters its 21st season with a thriving community of players. The league also features ECL 1v1, introduced in the ECL ’23 Winter season, where Europe’s best solo players compete for the championship. Basic information/requirements of ECL: Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues. Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card. ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘26: Winter team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘26: Player License or ECL ‘26: Winter Player License before taking the ice. Players in ECL Neo require only an ECL '26: Winter Neo Player License. You will find more information about the licenses lower in this article. Teams may also register up to three backup players, who can be used as substitutes during the season. Each backup may appear in a maximum of 10 games combined across both the Winter and Spring seasons, including qualifiers, regular season, and playoffs. All backups must be listed on the team’s official roster before participating in any game. The ECL '26 Pre-Season tournament does not require the license Rules: ECL '26: Winter - Official Rules. The sign-ups close on the below-mentioned dates: ECL '26 Pre-Season: 28.10.2025 ( ℹ️ Click to read more) Pro Wildcard Battle: 3.11.2025 ECL Pro Qualifier: 9.11.2025 ECL Elite: 9.11.2025 ECL Pro: 9.11.2025 ECL Lite: 9.11.2025 ECL Core: 27.11.2025 ECL Neo: 27.11.2025 * Signups will close at 23:59 CET on the day mentioned unless otherwise specified. Schedule This section briefly describes the key dates for the ECL '26: Winter season. For a more detailed breakdown, see the ECL '26: Winter - Information & Key Dates Qualifiers: The schedule for the qualifiers will be tight - as usual, to allow the maximum time for sign-ups - so please prepare to play quite intensely during the qualifiers stage. Pro Wildcard Battle: 5.11 - 6.11 (if necessary) Pro Qualifier starts 11.11 Elite Qualifier starts: 11.11 (if necessary) The exact details will be shared once the number of teams participating is known. Regular Season duration: 30.11 - 15.1 Playoffs duration: 18.1 - 28.2* * The exact details for the playoffs and division finals will be communicated once the final number of teams per division is known. Free Agents & Teams Looking for Players Don't have a team yet? Team looking for additions to your roster? If you are a free agent looking to be picked up, please head over here. If you are representing a team looking for players, please head over here. Need more help? Check out the "How to Find a Team or Players for Your Team" article! Get a feel for the action before the official ECL ’26: Winter season begins! Our free pre-season tournament lets both new and returning teams test their chemistry, practice under competitive settings, and finalize their rosters ahead of sign-ups. Participation is open to all — no license required. It’s the perfect opportunity to warm up before the ECL ’26: Winter regular season begins! 📅 Pre-Season Tournament Sign-ups are open until 12:00 CET, October 28th ℹ️ Read more and sign-up for the Pre-Season Tournament Early Bird Offer on Player and Team Licenses Below you’ll find the upcoming pricing of the team and player licenses for ECL ‘26, available from November 16th. For the first few days, you will be able to pick up the ECL ‘26: Winter Team license and the ECL ‘26: Player License (Winter + Spring) for the Super Early Bird pricing listed below. After that, we will offer a slightly elevated Early Bird Price from November 20th and finally regular pricing from November 25th onward. If you're a team looking to use your previous winnings toward a license, please contact support for assistance. ECL '26 LICENSES WILL BE AVAILABLE FROM NOVEMBER 16, USING THIS LINK The ECL Neo division does not require a team license; however, ECL Neo players are required to have an active Player license at a cost of 10 EUR per season. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division. The ECL prize pool will be determined directly by community participation. Each season, a share of the collected license-fee income is distributed back to players as prize money across all divisions. How it works For the ECL ’26: Winter season, at least 35% of net license-fee income (after VAT and transaction fees) will be paid out as prize money. The initial prize pool estimate will be published before the start of the season, based on confirmed team and player registrations at that time. If additional licenses are purchased during the season, the final prize pool will be adjusted accordingly and disclosed once all registrations are complete. Full-year license fees are evenly divided between the Winter and Spring seasons. Why this structure? Prize pool shares reflect each division’s competitive level and progression within the ECL structure — ensuring that advancement through the divisions is both meaningful and rewarding. The distribution between divisions remains consistent with previous ECL seasons. For more specific information about the division-specific prize pool distribution, please see the ECL '26: Winter - Official Rules or this forum post. Rule Changes The updated ECL '26: Winter Official Rules are now available. All team captains are expected to familiarize themselves with the rulebook before the season begins. Here's a snapshot of some of the major adjustments/additions compared to ECL ‘25: Spring: 9.2.3.: Players taking the face-off are strictly forbidden from reverse hitting directly following the face-off 11.7.: Banned Player Abilities, Builds & Positional Builds section has been significantly updated Some final details, as a closer approximation of the prize pool, will be updated to the rules closer to the start of the season. Banned Player Abilities, Builds & Positional Builds You can read about and discuss player abilities and bans here. Are there some rule-related changes we’ve missed? Now is your chance to discuss and suggest what type of changes you would like to see in the rulebook. PLEASE NOTE: ECL '26: WINTER 1v1 SIGNUPS WILL LAUNCH LATER THIS YEAR. The ECL ’26: Winter season marks the next step in our ongoing commitment to structured, high-quality European eHockey competition. Whether you’re joining for the first time or returning to defend your title, we look forward to seeing you on the ice this winter. 🔗 Sign up now and be part of the action!
    2 points
  5. Remember to sign up your team by the end of the day to secure your spot in the ECL '26: Winter season! The new ECL ’26: Winter season is approaching, and registrations are open for teams and players across Europe for one final evening. The ECL is the leading European competition played in the EA SPORTS™ NHL franchise, featuring structured divisions for all skill levels. Since 2015, the European Championship League (ECL) has been the main stage for competitive eHockey in Europe, bringing together players in a 6v6 format where every position on the ice is player-controlled. With divisions suited for all levels—from newcomers to top-tier teams—the ECL continues to offer a structured and competitive environment for everyone looking to test their skills. This winter marks the start of another competitive chapter in European eHockey. As teams prepare their rosters and strategies, anticipation builds for what’s to come. With registration now open, the new season offers every team a chance to prove themselves on the ice.   The European Championship League (ECL) is Europe’s premier competitive league for organized 6v6 eHockey, played in the EA SPORTS™ NHL franchise. Featuring multiple divisions from Elite to Neo, as well as a 1v1 competition, the ECL offers players of all skill levels a structured and competitive environment. Every skater and goaltender is fully human-controlled, with all games played in EASHL mode on PlayStation and Xbox. Established in 2015, the ECL now enters its 21st season with a thriving community of players. The league also features ECL 1v1, introduced in the ECL ’23 Winter season, where Europe’s best solo players compete for the championship.   Basic information/requirements of ECL: Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues.   Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card.   ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘26: Winter team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘26: Player License or ECL ‘26: Winter Player License before taking the ice. Players in ECL Neo require only an ECL '26: Winter Neo Player License. You will find more information about the licenses lower in this article. Teams may also register up to three backup players, who can be used as substitutes during the season. Each backup may appear in a maximum of 10 games combined across both the Winter and Spring seasons, including qualifiers, regular season, and playoffs. All backups must be listed on the team’s official roster before participating in any game. The ECL '26 Pre-Season tournament does not require the license   Rules: ECL '26: Winter - Official Rules.     The sign-ups close on the following dates: ECL Elite: 9.11.2025 ECL Pro: 9.11.2025 ECL Lite: 9.11.2025 ECL Core: 27.11.2025 ECL Neo: 27.11.2025 Signups will close at 23:59 CET on the day mentioned unless otherwise specified. League Administration reserves the right to place a signed up team at a higher level than signed up, if deemed necessary for competitive integrity.   Schedule This section briefly describes the key dates for the ECL '26: Winter season. For a more detailed breakdown, see the ECL '26: Winter - Information & Key Dates Regular Season duration: 30.11 - 15.1 Playoffs duration: 18.1 - 28.2* * The exact details for the playoffs and division finals will be communicated once the final number of teams per division is known.       Free Agents & Teams Looking for Players Don't have a team yet? Team looking for additions to your roster? If you are a free agent looking to be picked up, please head over here. If you are representing a team looking for players, please head over here. Need more help? Check out the "How to Find a Team or Players for Your Team" article!   Player and Team Licenses If you're a team looking to use your previous winnings toward a license, please contact support for assistance. ECL '26 LICENSES ARE AVAILABLE USING THIS LINK The ECL Neo division does not require a team license; however, ECL Neo players are required to have an active Player license at a cost of 10 EUR per season. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division.     The ECL prize pool will be determined directly by community participation. Each season, a share of the collected license-fee income is distributed back to players as prize money across all divisions. How it works For the ECL ’26: Winter season, at least 35% of net license-fee income (after VAT and transaction fees) will be paid out as prize money. The initial prize pool estimate will be published at the start of the season, based on confirmed team and player registrations at that time. If additional licenses are purchased during the season, the final prize pool will be adjusted accordingly and disclosed once all registrations are complete. Full-year license fees are evenly divided between the Winter and Spring seasons. Why this structure? Prize pool shares reflect each division’s competitive level and progression within the ECL structure — ensuring that advancement through the divisions is both meaningful and rewarding. The distribution between divisions remains consistent with previous ECL seasons. For more specific information about the division-specific prize pool distribution, please see the ECL '26: Winter - Official Rules or this forum post.     Rule Changes The updated ECL '26: Winter Official Rules are now available. All team captains are expected to familiarize themselves with the rulebook before the season begins. Here's a snapshot of some of the major adjustments/additions compared to ECL ‘25: Spring: 9.2.3.: Players taking the face-off are strictly forbidden from reverse hitting directly following the face-off (though this has been patched and should not be possible anymore) 11.7.: Banned Player Abilities, Builds & Positional Builds section has been significantly updated (newest update October 29th) Necessary links and Prize Pool Distribution information have been updated. Banned Player Abilities, Builds & Positional Builds You can  read about and discuss player abilities and bans here . Are there some rule-related changes we’ve missed? Now is your chance to discuss and suggest what type of changes you would like to see in the rulebook.   PLEASE NOTE: ECL '26: WINTER 1v1 SIGNUPS WILL LAUNCH LATER THIS YEAR.   The ECL ’26: Winter season marks the next step in our ongoing commitment to structured, high-quality European eHockey competition. Whether you’re joining for the first time or returning to defend your title, we look forward to seeing you on the ice this winter. 🔗 Sign up now and be part of the action!
    1 point
  6. Hello everyone, We’ve received a number of questions about the private game passwords that have been used in recent years for organizing competitive training games within the community. As we head into the upcoming tournaments, we’d like to share a quick reminder of the current passwords to use when applying for daily competitive training games: ECLPro – for Elite / Pro and Pro / Elite Qualifying teams ECLLite – for Lite / Core teams ECLNeo – for Neo teams While we understand the desire to challenge yourself and want to play tougher teams, please respect the divisions as mentioned above for use with each password. The whole point of the password system is diminished if, for example, Core teams use the Pro password, and so on. Please also remember to use only the currently permitted abilities and builds when playing these training games. This helps ensure fair and consistent gameplay across all divisions. Thank you for your cooperation — and have fun out there!
    1 point
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