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Showing content with the highest reputation on 07/27/19 in News Record Comments

  1. EASHL 6vs6 Boost goalies. Especially near post wtf? Tho I like that some of the direct shots go in now. -For some reason dressing room wont update in real time. You have to hit unready->ready to refresh and see that everyones is rdy or editing build etc. -Sometimes when editing build/opening bags in the dressing room and returning back to the room, you see only blank boxes and cant leave room or push ready. This is fixed when the room leader leaves the dressingroom. -when the intermission is on, there's something wrong with the audience voice settings. Its like 20 mental patients are shouting. - there should be an option to skip "play of the period" highlight. (long x push for example) - why is the scoreboard flashing when the powerplay is on or penalty coming ๐Ÿ™„. Maybe give option to make it stable. Theres lots of positive things. I like that the gamespeed feels faster now, play is more direct like in real nhl hockey and passes are better when u get to used to it. Shooting animations are working well and you cant pump speed with L2. Only thing im really worried about is the goalies. Otherwise it's fun to play. Hope they won't change it too much ๐Ÿ˜Š.
    2 points
  2. Need to remove the scoreboard from bottom to top screen
    1 point
  3. 1 point
  4. These are purely my assumptions and guesses, but I believe there is a time-consuming process to get a product released on PSN and Xbox Live and they will have to go through testing etc. before actually being made available. While fixing bugs, you may also cause some new bugs to appear and e.g. cause a product to be less stable - which is fine during development, but might not pass quality assurance to be made available for the public. (Yes, yes, the NHL 19 dressing room still made it through ๐Ÿ˜…). That would be my guesses why the process goes like that. Same thing for when you create a demo of a game that is still in development - you have to choose a build to start working on the demo for, as it is a separate product that will have to go through testing and other processes before release. In the mean time the main product development may be continued with. Good question. I would guess the control scheme wants to be kept the same between game modes and afaik there are no more buttons available for use in versus. Would be great if you could bind your own buttons to avoid this thing in EASHL, though.
    1 point
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