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Showing content with the highest reputation on 07/18/19 in News Records

  1. Hi NHLGamers! We want to start by thanking all teams and players for making the hectic group stage as efficient and problem free as it has been! We've seen some great battles within each of the groups and it really was a nail-biter all the way to the last round! As the FCL was wrapped up tonight, a situation has arisen in which tiebreakers will have to be applied. The situation in question is as follows: Butterfly Effect (+43), Dynasty (+25), GHETTO FIREBIRDS (+22), Rusty Blades (+23), Symphony (+41) and TIKI TALK (+15) all finished the season with 12 games played, 9 wins, & 19 points. The numbers in the brackets denote the goal differential for each team. Per the rulebook, in the event of such a tie occurring the following tiebreaks shall be used: Unfortunately, we failed to spot that having ‘head-to-head results’ would lead to some pretty major complications due to the multi-group setup that we are running with the FCL. While it works excellently within the groups or solely involving teams that played each other, it can not be implemented in this case. As such, we have decided that as this tiebreaker is only relevant to some of the teams (GHETTO FIREBIRDS vs Symphony and TIKI TALK vs Butterfly Effect), we will have to disregard it from the tie-breaking process and move straight to goal differential instead. Once again, this error is on us for not spotting the possible discrepancy in the rules, as the tie-break procedure was drawn up to be applied in a tournament setting where there is only one group, such as ECL: Elite, or at the very least a tournament with an even number of groups and cross-seeding in the first round. Ergo, as no teams are tied regarding ‘goal differential’, Butterfly Effect will take #7, followed by #8 Symphony, #9 Dynasty, then Rusty Blades, and finally bringing up the rear of the group we have GHETTO FIREBIRDS at #11 and TIKI TALK at #12.With this out of the way then, we can now give everyone a full rundown of the seeding for the playoffs, which will be shown below. As always, we would like to extend a thanks to everyone for competing thus far, as well as wishing good luck to all of the remaining teams! The first round of playoffs is to be completed and reported by end-of-day Sunday July 21st. Playoffs are played best-of-3 - meaning two wins takes you to the next round. Dynasty (#9) vsSymphony (#8) Rusty Blades (#10) vs Butterfly Effect (#7) GHETTO FIREBIRD (#11) vsRaccoon Rampage (#6) TIKI TALK (#12) vs Almost Famous (#5) POGGERS (#13) vsHAVU Gaming (#4) HC Wildcard (#14) vs Northern Ascendancy (#3) Mockba (#15) vs SOPPAJENGI (#2) Invictus (#16) vs FILADELPHIA (#1) For future leagues/tournaments involving more groups, we believe that defining the head-to-head result being applied only within the group and adding a tie-breaker using the placement within the group (i.e. Dynasty #1 in group 4) as the third tie-breaker would help value the group standings better. Please share your opinion with us in the comments. Good luck to all the teams in the playoffs - we can't wait to see what happens next!
    17 points
  2. Hi NHLGamers! Earlier today EA released a gameplay trailer for NHL 20. Among the 'innovations' shown were: RPM tech 2.0, Signature shots, Contextual shots, Explosive transitions, & finally Goalie intelligence. Of the five innovations, around 2.5 have been already been loosely shown off by EA previously in the reveal a few weeks ago, namely the new signature / contextual shots, as well as some improvements made to the RPM tech which debuted last year. Anyway, the trailer in question is available just below so let's get straight into that... Per EA, here is the rundown for the RPM Tech Speed & Shooting as shown in the trailer: In addition to the RPM tech, they also released a "deep-dive" regarding Goalie Intelligence. Once again, this is per EA. NHLGamer SHORT TAKE The puck pickups have been one of the most debated subjects in recent years, although almost annually promised to have been improved, very little has actually happened on that front. RPM tech was an exciting and positive overhaul of the skating in NHL 19 and can be expected to greatly increase the flow and speed of the game now that it's being implemented in shooting and puck pickups too. Goaltenders will also receive some new tools to combat rebounds and crease bounces too - a much welcomed addition. In the end, it comes down to how well these animations respond to surprising in-game events. We'd expect nothing less than for our community to work out these kinks and provide some valuable feedback in order to fine-tune the end product eventually. Finally, we'd like to provide you guys an opportunity to ask some gameplay related questions. Eight of the EA Game Changers had an opportunity for a hands-on experience with the game in the development phase at the EA HQ in Vancouver. @Kenu as our inside man made the trip in late April and might have some insight to your questions. Shoot your thoughts and questions in the comments section below!
    1 point
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