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Showing content with the highest reputation on 01/20/19 in 367aec0d577e0f1258359f215057d698 Comments

  1. Yeah I can join others with this. Game seems much more fluent and players lose the puck when they should. Only thing I would change now is the stick lift. Yesterday I was clearly behind a player on a breakaway and managed to lift his stick without a penalty. Soon it would become that sticklift spam when players realize its the best choice.
    2 points
  2. First time in a long time i'm able to skate, pass and hit properly. Same seems to be the case for my teammates. Start of ECL8 Lite has been horrendous for us, getting beat by everyone. After tuner change we have won pro teams and even kept numbers respectable against Fila. Atleast for us difference is huge with this tuner change.😁
    2 points
  3. it's absolutely nice to play this game now...more fast and clean...love it😘💪🏼
    1 point
  4. Wow, played a couple of hours of 6v6 yesterday and had plenty more fun than I have had in the previous months. It's actually possible to forecheck again and the game feels way more fluent and responsive somehow. My player actually executed the actions I wanted him to. 😂 If EA could just remove the stick dropping and nerf the stick lifts the game would be so enjoyable. IMO.
    1 point
  5. To me the most noticeable change was incidental puck contact. The puck was bouncing around everywhere all the time. I'm not saying it''s a bad thing, just a major difference. I was spamming stick-lifts everywhere and actually managed to get one hooking penalty. Sure, it has its downsides, but positives also. One doesn't need to just stand on a passing lane and hope EA's Random Number Generator rolls for a pass interception, but instead it's possible to play more active defense and lift the stick of the player about to receive the pass. I like that. Checking felt harder to me as well. Whether it has more to do with checking or skating mechanics, I don't know. Loose puck dekes are difficult to pull off with a player that has relatively low deking attributes. This is from the beta-to-release (Day 0) patch notes: Poke Checking Fixed cases where poke checks were tripping a player after getting puck first Fixes to accuracy of poke checks on stationary/slow moving loose pucks Fixed a case where players were not being tripped after consecutive pokes Various additional poke check targeting fixes There were changes to the pokes in the tuners too, though: September 1, 2018 – Tuner 1.00 Updates from Beta to Final Tuning for tripping based around positioning, player speed and collision September 19th @ 2am PST - Tuner 1.01 Poke checks now need to get a slightly larger piece of the player to cause them to trip Increase to pokecheck accuracy when poking to ideal angles
    1 point
  6. Beta tuner or the latest tuner? Beta wins 6-0. At least we need betas skating imo.
    1 point
  7. 6vs6 was totally different no laggy at all. Skating and game play felt very smooth and reactive... i dont know why, but it sure was fun to play. You can use X a lot without worrying of possible penalties, at least when you area close to opponent. I am not sure yet how will this effect, but i am sure it is not just a bad thing. What was checking like? I think i didnt have many attempts last night, but it seemed a bit harder? If i remember it right it was efficient check in beta.
    1 point
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