Jump to content

Leaderboard

  1. Jerkix

    Jerkix

    Members


    • Points

      6

    • Posts

      9


  2. Dercie

    Dercie

    SCL Staff


    • Points

      3

    • Posts

      69


  3. janbonator

    janbonator

    Members


    • Points

      3

    • Posts

      159


  4. KepakkoFIN

    KepakkoFIN

    Members


    • Points

      1

    • Posts

      98


Popular Content

Showing content with the highest reputation on 01/19/19 in News Record Comments

  1. Wow, played a couple of hours of 6v6 yesterday and had plenty more fun than I have had in the previous months. It's actually possible to forecheck again and the game feels way more fluent and responsive somehow. My player actually executed the actions I wanted him to. ๐Ÿ˜‚ If EA could just remove the stick dropping and nerf the stick lifts the game would be so enjoyable. IMO.
    6 points
  2. To me the most noticeable change was incidental puck contact. The puck was bouncing around everywhere all the time. I'm not saying it''s a bad thing, just a major difference. I was spamming stick-lifts everywhere and actually managed to get one hooking penalty. Sure, it has its downsides, but positives also. One doesn't need to just stand on a passing lane and hope EA's Random Number Generator rolls for a pass interception, but instead it's possible to play more active defense and lift the stick of the player about to receive the pass. I like that. Checking felt harder to me as well. Whether it has more to do with checking or skating mechanics, I don't know. Loose puck dekes are difficult to pull off with a player that has relatively low deking attributes. This is from the beta-to-release (Day 0) patch notes: Poke Checking Fixed cases where poke checks were tripping a player after getting puck first Fixes to accuracy of poke checks on stationary/slow moving loose pucks Fixed a case where players were not being tripped after consecutive pokes Various additional poke check targeting fixes There were changes to the pokes in the tuners too, though: September 1, 2018 โ€“ Tuner 1.00 Updates from Beta to Final Tuning for tripping based around positioning, player speed and collision September 19th @ 2am PST - Tuner 1.01 Poke checks now need to get a slightly larger piece of the player to cause them to trip Increase to pokecheck accuracy when poking to ideal angles
    3 points
  3. I actually like this update after playing for some hours. Player feels more 'smooth' and it's easier to play offensive hockey
    2 points
  4. Beta tuner or the latest tuner? Beta wins 6-0. At least we need betas skating imo.
    1 point
  5. Hopefully they tuned dressing room crashing sensitivy from 6 to 5
    1 point
  6. Why do I have to download a new tuner when I already have the beta tuner
    1 point
  7. Pretty sure it was not a tuner that changed this and it was a patch that made less agile players have harder time turning and backskating as well. Very good change in my opinion or everyone would be playing with 2m power forwards.
    1 point
  8. This is a joke again. Can take tripping penalty when you poke front of player and hit to the players stick..
    0 points
ร—
ร—
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy