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Showing content with the highest reputation on 10/04/18 in News Records

  1. Hey NHLGamers, The day is finally here when we can start challenging teams in World of Chel! Yes, that's right - the NHL 19 patch with version number 1.2.0 is now available for download at the size of 1617,5MB and brings with it a great amount of fixes for different game modes. One of the most anticipated features is of course the ability to host private sessions in EASHL, but there are also a whole lot of bug fixes and improved features, such as being able to being able to apply contracts and healing cards to all of the necessary players at once. To read more about the updated dressing room and how it works, you can check out our previous article about it. Check out the full list of changes and let us know what you think in the comments! Below you'll find the full list of patch notes for 1.2.0 Hockey Ultimate Team Added a new Autofill mechanic to Sets to improve the Set redemption flow You can now Autofill your sets with one of two options: Autofill Autofill Duplicates only You will be able to confirm the completion, should you want to swap any items out. Added Quick Apply options for Contract and Healing items You will now be able to quickly apply contracts and healing items to your players through the “Apply Consumables” option in the Edit Lineup flow. Added OT lines as editable lines Updated Auction House and Collection Search Flow You will now be able to set and change your search filters in the same screen that you view the items in the Auction House or Collection Search Added Position labels to edit lines to indicate what position a card is playing in. World of CHEL Added Private Matchmaking PIN to Drop-in and Club Dressing Rooms (feature to replace old Club Challenge system) MORE INFO Online Player Indicators setting will now showing 6 unique colors for the opposing team rather than showing the same colors as your own team to prevent confusion Fixed an issue in Drop-in where when a user sometimes joined an existing session from matchmaking it would prevent all users from entering gameplay Fixed an issue where the game can crash for some users who remain in a 6v6 Clubs game once the game has fallen below the minimum number of users Fixed an intro cut scene issue in Pro-Am where the crowd would pop into the scene Fixed an issue where unlockable preset goal horns weren’t triggering in Pro-Am games Fixed an issue where unlockable goal horns do not play when scoring as the away team in 3v3 Drop-in Fixed an issue where backing out of the matchup screen to the Dressing Room and then opening the matchmaking settings screen would cause a UI lockup Fixed an issue where the goal songs weren’t being randomized in Drop-in 6v6 or 3v3 Fixed an issue where the user may hang after playing a Drop-in 3v3 game and return to the Dressing Room Fixed an issue where the EASHL logo would remain on screen during the intro NIS if multiple consoles selected to skip the intro cut scene Fixed the issues that caused controls and visual settings to be reset after playing Pro-Am games Fixed an issue where users who are invited to play in a club game will wear that club’s uniform in the Dressing Room screens Fixed an issue where all traits are listed under Offense when first entering the Edit Loadout screen from the Dressing Room Fixed an issue where traits filters stop working after the user quickly switches between tabs Fixed an issue where hair colors were not updating correctly on the 3D character in Edit/Customize Pro Fixed an issue where Clubs goalie equipment/appearance does not carry into gameplay for CPU goalies Fixed an issue where the Points stat category wasn’t tracking correctly in the Drop-in HUB Fixed an issue where sometimes a row of stadium chairs is present in Dressing Room when backing out of Customize Club Fixed an issue where the Ones rewards bags were showing the same bag art even though they were different in content Fixed an issue where certain cameras had clipping issues in Junior Stadium 1 Changed some of the goalie pom-pom toque patterns to resolve a few seam issues Fixed an issue where the roll over timer was still active in the Pro-Am post game flow Fixed an issue where too many slots where being shown in the dressing room once everyone was Ready Added a trophy win cut-scene for completing Pro-Am tournaments Added the Action Tracker and Box score to the Pause Menus within World of CHEL Polished up animations in the Player/Club progression in the post-game flow Added additional Casual Jerseys to earn through hockey bags: Anaheim Ducks Alternate Jersey Arizona Coyotes Alternate Jersey Buffalo Sabres Alternate Jersey Carolina Hurricanes Alternate Jersey Montreal Canadiens Classic Jersey New Jersey Devils Alternate Jersey New York Rangers Stadium Jersey Ottawa Senators Alternate Jersey Philadelphia Flyers Alternate Jersey St. Louis Blues Alternate Jersey Toronto Maple Leafs Alternate Jersey Toronto Maple Leafs Stadium Jersey Washington Capitals Stadium Jersey Creation Zone Added over 40 Adidas template uniforms GAMEPLAY AI Fixed some cases where the AI would not target the puck correctly on poke checks Fixed a case where the AI would get stuck behind the net in Threes Improvements made to the AI to divert them away from the net when picking up the puck around their goaltender Fixed some cases where players would divert away from the boards during some breakouts Improvements made to make the CPU win the faceoff towards a teammate more reliably when there is only one defenseman Improvements to teammate puck support in board play Defensive Skill Stick / Poke Checking Fixed added to ensure you won't trip a skater when exiting/blending out of Crouch Block Fixed some cases where players would get called for tripping while a goaltender is carrying the puck Fixed various cases where Defensive Skill Stick was not going to the location where the Right Stick was held before going into Defensive Skill Stick General Fixed some cases where passes off backhand would play a forehand animation unexpectedly Fixed a case where a user would rarely lose control of their player off a line change Fixes made to faceoff formations Improvements made to increase the consistency of player switching Fixed cases where goalie interference was being called even after the goalie was able to fully recover Various coach feedback tuning and bug fixes Various desync fixes Goalies Fixed a case where a user goalie could get stuck in the paddle down position Fixed a case where a user goalie would temporarily lose the functionality to poke check Reduced the dead zone on the left stick which was causing inconsistent movement on precision pushes Various improvements made to puck cover consistency Various improvements made to tracking possessed pucks on breakaways Various goalie animation fixes Physics Improvements made to prevent skaters from being unable to get up when they are knocked down Fixed a case where a user would rarely lose control of their player when knocked down Improvements made to rebalance ‘get up’ and ‘stumble’ timings after a collision Improvements made to a variety of ‘get up’ animations Pickups Various improvements made to pickup animations Improvements made to puck pickup consistency Change to make players a bit more aggressive pivoting to forward to receive passes Applied a change to make players slightly more aggressive when they are pivoting to forward to receive a pass Applied changes to make players not reach as much on loose pucks as they were leaving the player too vulnerable Shooting Improvements to shot blending out of dekes to improve consistency Fix for players sometimes turning to shot target before attempting one timer Various shooting animation improvements Skating Removed the ability to backhand toe drag when back skating Improvements to make vision control more consistent Various skater animation fixes Improvements made to skater animations for when a skater is going into an idle animation from a stop Fixed an issue that was causing spin-o-rama to rotate further than intended Changes made to pivot speed to make it more affected by player rating Various skating transition fixes Specializations Various specialization bug fixes and tuning GAME MODES/PRESENTATION Franchise Mode Improved CPU-team signing logic. Teams will now try to reserve cap space for pending RFAs and UFAs on their roster. Improved salary demands of players to be more in-line with the real world Improved defenseman scoring in Franchise Mode during sims More accurate TOI/G for European prospects Updated Amateur Scouting Strengths and Weakness reports to reduce the amount of Reach weaknesses generated Added a popup at the beginning of the pre-season to remind the user to assign scouts Added a popup at the beginning of the re-sign phase to remind the user to re-sign their Scouts Fixed an issue where the user can hire scouts when they were not allowed to Fixed a crash during Expansion Mode team creation Added player handedness and player type as Player Search filter options Fixed an issue where the Draft Board became unusable after pinning 20-year-old undrafted players who became Free Agents Added a pop-up in the Roster Moves screen that tells the user if a player was claimed off waivers Added Scout Depth Chart to the Hire Scouts screen Added Team Depth Chart to Region Assignment screen Fixed an issue where overall did not show in the Retain Salary screen when Fog of War was off During the pre-season, minimum salary cap rules are no longer enforced Fixed an issue where retired players did not show their last reports on the Retirements screen Fixed an issue where Free Agents that needed an Entry-Level contract did not show under the 2-way filter Player style column added to Free Agents screen Fixed an issue where the user could not use the triggers to swap player cards on the Make Pick screen at the Draft Added a banner on the Amateur player card that shows if that player is being scouted Added functionality to the player card that allows the user to press up/down to navigate pages Added functionality to the Amateur player card that allows the user to open Full Career Stats for Amateur players UX Improvements to the Assign Scout and Select Prospects screen Miscellaneous UI/UX Improvements throughout the mode Improved how the CPU will handout Entry level contracts to lower end drafted players Improved logic in how the CPU will put Goalies on the trade block when having 2 starters on the team Improved junior goalies’ games played stats Online Versus Disabled Position lock for “competitive” Versus games. Users can still position lock in co-op/casual games Uniforms The following jerseys have been added to NHL 19: NHL New Jersey Devils Alternate St. Louis Blues Alternate EBEL HC Orli Znojmo Home and Away Source: EA Forums Edit: Added the change that EA made to their notes: "Fixed added to ensure you won't trip a skater when exiting/blending out of Crouch Block"
    10 points
  2. ECL Elite 16 in 16 is a season preview series we're implementing ahead of ECL 7. The idea was conceived by @chavelski, but due to time constraining the man himself, the project is now being carried out by the rest of our Elite writing team. The series will be released in 16 parts, one article for each team. The teams have been ranked by all team captains, and articles are being released in order from predicted last place finish to predicted champion of ECL 7. The objective of this series is to give an idea to the community of who is representing which team, added by a small insight into the team with an interview of the team captain. In the third part of our 16 in 16 series we are going to take a look at a team that's been along for quite a while already. During the three seasons of ECL divisions, this team has already suffered one relegation and had the joy of one promotion. You could say it's been a rollercoaster. The team under our close investigative eye is Gotham Knights. Gotham Knights hasn't always been around as it is currently. The team started off as Refuse To Lose when EASHL made the transition to the new gen consoles in NHL 16. Refuse To Lose competed without any mentionable accomplishments until the summer of 2017, when @ReDMisTi, and @Kefleri decided to join forces and create Gotham Knights as we know it. ReDMisTi brought @Hanssonni and @MKivinen95 with him from RTL and the team recruited some new faces to bolster their ranks. Since the beginning, Gotham has wanted to prove that they can compete at the Elite level. It's something that will be even more of a theme now in NHL 19, as the team goes into their first consecutive season at the top tier. IN Nieppii <-- Sypperstaars erholtzi <-- Red Machine swagx88 <-- FILADELPHIA OUT PleeMaker --> FILADELPHIA Serg1vratar --> Free Agent ktewjh --> Rusty Blades jyrkkis_ --> Team Frosty EemilK02 --> Raccoon Rampage Sweaty__99 --> Unlucky Boys Current roster: Forwards ReDMisTi (C) @ReDMisTi Kefleri @Kefleri Hanssonni (A) @Hanssonni Puteli88 @puteli88 Defensemen Mkivinen95 @MKivinen95 Nieppii @Nieppii Goaltenders swagx88 @swagx88 erholtzi @Erholtzi After this introduction of the team, I'd like to get into some questions to team captain and former teammate of mine, @ReDMisTi: What are your expectations going into the 7th season of ECL competition? Our expectations are that we can play a good season. We're trying to keep the playing level high and minimizing the amount of bad days. Staying in Elite is an absolute minimum, but reaching the playoffs is our goal. Do you guys have one player you'd like to showcase as a potential difference maker? I can’t name just one key player, we will play as a team and therefore every player is a big part of our success. Would you like to share your thoughts on the ECL Elite License? I guess the idea is good for sure. Remains to be seen who will pay up and who won't. Can you talk a little bit about the moves Gotham made during the summer? We had a few players leave, and a few players joined so it’s going to be interesting to see what kind of impact the transfers have on our game and the league. I guess we still play the same kind of hockey we did last season. Who would you say are the favorites to take home ECL 7 Elite? FILADELPHIA has easily been our toughest opponent for now, I’m surprised if they are not in finals. Do you have a "Hidden Gem" in your team? Yes, @Nieppii is one of the best versus players in Europe and now he wants to be one of the best 6vs6 defensemen too. We're talking about a really skilled player and he can easily become one of the best D's after a bunch of training and facing the worlds best players in ECL Elite. Are you going to play offensive or defensive hockey? Hard question, a good defense is the key for sure, so we want to defend hard but at the same time keep the puck as much as possible. We don't want to be just a counter attack team. We're staying versatile, so I'd say we're 50/50. Thank you for your interview and good luck with the new season! Ranked to finish 13th by our ECL Elite captains and making a comeback to the Elite level, we'll have an exciting one for you guys tomorrow. You'll be given the pleasure of seeing two long-time NHLGamers having a chat about the upcoming season and the return of a dearly missed writer. Check back tomorrow evening for more of the goodness we've called ECL Elite 16 in 16!
    6 points
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