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Showing content with the highest reputation on 09/09/21 in News Record Comments

  1. The NHL 22 closed technical test is over and unfortunately I have to confirm that the matchmaking problem is still there as we expected. For reference: my team played the technical test from Monday to Thursday every single evening, but e.g. on Tuesday we only got to play ONE game during 90 minutes. To be fair, we started playing late, around 22:30 CEST, but as we already acknowledged on Monday, the matchmaking problem is still a thing. We played the same team 3 out of 4 times. Doing my own research, I found out that out of the total of 14 German speaking teams, 9 of them were playing the PS5 version while 5 of them were playing the PS4 version. Seeing (on Discord) all of those other teams (mostly Finnish and Swedish) playing as well, it was the final confirmation that the matchmaking is still broken. Searching games on "relaxed" also didn't help at all as we got matched against North American team, which most likely searched on that setting as well. So we see this as proof that even though the matchmaking problem itself is crucial, the players/teams being split between consoles is just brutal, even moreso if the info is accurate that it's "only" because of some cosmetic things, f.e. the moving eyeballs of players, like....really? One more time again I want to kindly ask the EA NHL team to look at that problem and give us the option to search on the server we want to play our public games as well. I mean, it shouldn't be a big thing, because remember, in your "most competitive game mode" where you organize the GWC tournament, you have the possibility to adjust your settings to search for an opponent with up to a certain amount of a maximum ping. So you have the solution, you just don't want to add it to EASHL as well. You even have a tool to track quitting players and ban them for a certain amount of time, you just don't want to add it to EASHL as well. It's just so devastating, frustrating and most of all sad. Please fix it. Further thoughts on the closed technical test, based on the few games we got to play: + Passing: you finally have some realistic passing in the game. If you throw a cannon ball, the recipient has to have the hands of Patrick Kane and Connor McDavid to be able to pick it up and therefore he most likely won't. Bravo! Behind the back passes are slower which they should be, you can't force that much passes through sticks and bodies. Don't listen to the guys saying that this is trash because they now have to think about what they are doing. + Deflections: I saw some really nice animations and it seems like they are more likely to happen without being the go to move. Players still jump randomly instead of getting their stick into the shooting lane, which sometimes just sucks and is pretty much unrealistic, but I believe making EVERY tip possible would also be OP. + Build system: for me personally I do like the mix between full customizations and pre builds, it's up for debate if the small customizations really will make a difference, but I do like the fact that only certain builds can have certain zone abilities. - please consider adding versus again in the upcoming technical tests that we can also see how the AI is doing. I don't really have negative points to tell about the technical test, for sure some animations felt weird or the multiple chops got on my nerves after a goal, but for a beta it's normal to have some glitches and let's be real, sport simulations will always have some glitches and weird bugs.
    1 point
  2. Missing the Settings tab in WOC (Camera etc) -Pass receptions: Adjust a tiny bit so that people are not forced to use the Magnetic XF/SA but using the Magnetic has a tiny advantage. Now that ability is way too OP or the pass reception ease needs a slight overall buff -Pass assist: don't touch anything -Pass interceptions: don't touch anything -DS4 doesn't occasionally vibrate on a successful bump, sticklift, poke or stick sweep. But when it does, the vibration is also too low. -In defense, holding L1 while skating full speed should result in a gliding shotblock on one knee (and player should be able to decelerate the glide with holding L stick against momentum) -Poke checks: A single tap of R1 should result in a poke check directly outwards of the controlled player's hips, not automatically towards the puck -Augmented reality: During breaks, don't show stats that are either 100% and/or 0% (empty stats) -Add an option to mute the Chel Lady -the height/weight impact on physical play needs to be higher. In the beta you can knock a puck loose from a Chara looking fella with a Nathan Gerbe lookalike way too often.
    1 point
  3. I've now tried both the ps4 and ps5 beta. I feel that the gameplay is like night and day when it comes to responsiveness and response time. Unfortunately it feels like it's a lot of input dealy and you feel really clumsy on PS4. On the other hand it's good to see the positive effects of the new gen consoles, cause it feels like your players movements av zero response time and it's really smooth on PS5. To sum it up, if the real game is gonna be simular. It's such a big difference I think it's gonna be hard to play on both versions if we play ECL on ps4 version. It's gonna be such a negative effect going from PS5 version to PS4 its not gonna be worth playing HUT or other game modes on PS5. In other words, I think we are gonna be locked to PS4 version even outside 6s and ECL, which in my opinion is something that really gonna take a way a little bit of fun from the NHL experience. I would love if you considered to find a creative way to play ECL on both versions of the game or go with the PS5 version. I understand that there still is a problem for everyone to get a PS5, but my feeling is that it's getting a alot easier. All players in my team has one. Hypothetical, if there just was a question of choice to get a PS5 (instead amount of available). To still give everyone a possibility to play ECL. Would it be considerable to have a specific league (like neo) just for PS4 players and play ECL on PS5?
    1 point
  4. First few matches and here is already bugs and a little feedback 1) AI Faceoffs (If the puck after push is under AI he just stands until opponent picks the puck (looses vision of the puck and stands) 2) After goal scored - If you spam puck swipe and go to defensive zone with it 3-4x R3 puck swipe then Goal celebration is longer (showing the guy just standing in defensive zone. 2.1) AI skating into the Own Behind the net if the stick is poking into the net. (Skating animation in one place) 3) Pre Faceoffs animations - Repeating a lot and getting on the nerves (Please make the spinning animation happen less, for example 1in15chance for it to happen. 4) When Helmet gets blown off after a Hit then The player is Bald missing hair 5) Play of the Game/Period - Chunks of players missing 6)Goalies masks - Hair and Beard are going through Solid Mask parts. 7) Board Holding Penalties Logic Broken - If you hold the player long enough in the board (Triangle) then you get a penalty no mater if the pinned player had the puck. 8 ) Option to turn off the Women speaking in the Menu, Don’t need to hear that someone scored a goal in Ones every 2minutes. (In Game it’s pretty fresh to hear smth new but in the menus it’s just getting on the nerves to hear same stuff all over again every 2-3 minutes) 9) PS5 Controller - Too much unneeded vibrations (Controller is vibrating 24/7) - Need more logic (Tune it) into the vibration and triggers 10) UI - When the game is found the Player is not in the middle but 50/50 Under the opponents team player list. 10.1) When listing through the menu with R1/L1 You can’t jump from last to first with a single R1 press. Have to spam L1 to Go back to the Play menu. 10.2) The new Player introduction aka before penalty shots, After taking penalty after scoring a goal is too many pixels, need tuning - same goes for the Play of the Game Screen 10.3) On Ice stats (Circle ones) sometimes missing one part(One side) and sometimes showing one side in the Offside Faceoffs. 10.4) The Font is Too Big in the Pause Menus for stats etc. 11) Ice is blinking in the middle (red line) Green for Club Finals and Black for outside (Drop-Ins) 12) Stick Physics sometimes are buged (stick gets stuck behind own back) Wish: When standing on the face-off allow regenerating the Energy (Logic works like that - if you stand on ice when timer is going you get energy, but when you stand on face-off you get 0 energy regeneration)
    1 point
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