The NHL 22 closed technical test is over and unfortunately I have to confirm that the matchmaking problem is still there as we expected.
For reference: my team played the technical test from Monday to Thursday every single evening, but e.g. on Tuesday we only got to play ONE game during 90 minutes. To be fair, we started playing late, around 22:30 CEST, but as we already acknowledged on Monday, the matchmaking problem is still a thing. We played the same team 3 out of 4 times. Doing my own research, I found out that out of the total of 14 German speaking teams, 9 of them were playing the PS5 version while 5 of them were playing the PS4 version. Seeing (on Discord) all of those other teams (mostly Finnish and Swedish) playing as well, it was the final confirmation that the matchmaking is still broken.
Searching games on "relaxed" also didn't help at all as we got matched against North American team, which most likely searched on that setting as well.
So we see this as proof that even though the matchmaking problem itself is crucial, the players/teams being split between consoles is just brutal, even moreso if the info is accurate that it's "only" because of some cosmetic things, f.e. the moving eyeballs of players, like....really?
One more time again I want to kindly ask the EA NHL team to look at that problem and give us the option to search on the server we want to play our public games as well.
I mean, it shouldn't be a big thing, because remember, in your "most competitive game mode" where you organize the GWC tournament, you have the possibility to adjust your settings to search for an opponent with up to a certain amount of a maximum ping. So you have the solution, you just don't want to add it to EASHL as well.
You even have a tool to track quitting players and ban them for a certain amount of time, you just don't want to add it to EASHL as well.
It's just so devastating, frustrating and most of all sad. Please fix it.
Further thoughts on the closed technical test, based on the few games we got to play:
+ Passing: you finally have some realistic passing in the game. If you throw a cannon ball, the recipient has to have the hands of Patrick Kane and Connor McDavid to be able to pick it up and therefore he most likely won't. Bravo! Behind the back passes are slower which they should be, you can't force that much passes through sticks and bodies. Don't listen to the guys saying that this is trash because they now have to think about what they are doing.
+ Deflections: I saw some really nice animations and it seems like they are more likely to happen without being the go to move. Players still jump randomly instead of getting their stick into the shooting lane, which sometimes just sucks and is pretty much unrealistic, but I believe making EVERY tip possible would also be OP.
+ Build system: for me personally I do like the mix between full customizations and pre builds, it's up for debate if the small customizations really will make a difference, but I do like the fact that only certain builds can have certain zone abilities.
- please consider adding versus again in the upcoming technical tests that we can also see how the AI is doing.
I don't really have negative points to tell about the technical test, for sure some animations felt weird or the multiple chops got on my nerves after a goal, but for a beta it's normal to have some glitches and let's be real, sport simulations will always have some glitches and weird bugs.