NHLGamers,
The first version of the ECL 12 rulebook is out now and can be accessed here. You can also always access it through the league menu.
In ECL 12, we will use the rule book from ECL 11 as a foundation. In addition to this, we have tweaked some rules based on feedback from ECL 11 and subsequent tournaments. As always, it is very important for us to be as clear as possible regarding League Administration procedures, as such if you have any difficulties understanding specific rules then feel free to contact us via the support tool! We ask every team to familiarize themselves with and memorize the different sections. Team captains must be aware of the entire ruleset, as it includes lots important guidance that stays relevant throughout the entire league/tournament. Regular players on the other hand should be aware of member registration requirements, etiquette, fair play and game rules.
Here's a snapshot of some of the major adjustments/additions compared to ECL 11:
Updated rule 2.6, players must keep their player card fully updated (including numbers now) and have unique numbers on their team
Updated rule 3.2, ECL Pro teams now have the opportunity to compete with 7 roster players, providing they sign a waiver
Updated rule 3.6, adding scaling charges for ECL Core
Added rule 3.8, consent for NHLGamer and NHLGamer affiliates to use photos submitted by players
Updated rule 5.2, explaining that we will be reviewing how team ownership is structured
Updated rule 5.4, added further clarification on the relegation series’ stemming from ECL Elite
Updated rule 5.6, tweaking how ECL Lite’s playoffs will take place
Added rule 5.7, providing an overview of ECL Core’s playoffs
Updated the name of rule 5.9, so as to be consistent with the other qualifiers
Added rules 5.10 and 5.11, qualifiers for ECL Pro – Lite and ECL Lite – Core, these qualifiers are still a work in progress and we are in the process of editing them based on your feedback
Added rule 5.12, clarifying the difference between qualifier and relegation
Added rule 5.13, describing how the roster lock works in conjunction with the qualifier systems
Added rule 10.2, further clarifying how teams should approach scheduling
Elaboration on rule 11.4, how tiebreaking works when three or more teams are tied
Added rule 11.7.1, players must try to make their in-game player bare some resemblance to themselves in real life
Added rule 11.7.2, skaters are now allowed to wear non-standard ‘CHEL’ style gloves and / or skates (but not helmets), additionally the top point scorer on an Elite team will now have to wear the golden helmet in ECL games. As such, all ECL Elite players will have to wear a helmet during ECL games.
Tweaked rule 11.9, fighting is now banned in all divisions outside of Neo. In the event a fight does occur teams must treat it like a disconnect and follow the procedure surrounding this
Added definition 15.17, what counts as a starter
Added definition 15.18, what counts as a wildcard team
Added appendices 3 and 4
Play hard, play fair and have fun!