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Showing content with the highest reputation on 09/30/19 in News Records

  1. Hey there NHLGamers, Coming sometime today (1st of October) will be the first content update (often also known as a patch) of the year for NHL 20. Contrary to last year, EA will not be releasing a tuner just yet. Releasing tuners often is something they have done for the past few years, which especially last year was criticised by many players for changing the game for the worse or simply too often. As such, the main focus of this update will be to fix bugs that have been reported across many modes, from World of Chel to Franchise. That is not to say that there are just bug fixes, as they have tweaked some aspects of the game in order for the user to have a better experience when playing the game. In the content update notes the community manager "Clappy" gives the details about the update, but also points out the development team in Vancouver are monitoring and would like feedback about: Interceptions from behind Inconsistency of low relative speed hits from console to console Puck loss when pivoting at high speed The team is also looking at the ping (=one way of measuring connection quality) in Hockey Ultimate Team (HUT) not reflecting the user experience in responsiveness of gameplay. Be sure to give your opinion in the comments below. On the updated side of things, there is a lot of added art and fixes to things such as presentation and lots of "nice to have" things, but there is also a good amount of things that could really improve your gameplay experience, such as: Fixed a case where players could get their limbs stuck in the net Fixed multiple cases where the puck could go through the goalie’s pad Improved cases where slap shots would be missed when taken near the boards Various goalie animation fixes Fixed cases where goalies were sometimes trying to perform controlled/redirect saves when the puck had a high chance of being deflected and would leave them more vulnerable than they should be Improved goalie tracking when the puck is behind the net Improvements to shot angle selection logic for some rare cases Improved cases where players on loose pucks would perform a snap shot when a slap shot would be expected Fixed rare cases where one-timers would miss the puck completely There have also been many fixes to issues such as the game crashing or the game desyncing (often called looping or the "faceoff loop" and competitive HUT players will be happy to hear that the opponent name will not anymore be visible before the faceoff, so the ability to dodge players by leaving without a loss against tough opponents should be much harder to pull off now. Below you'll find the full changelog for the update: What do you think about these changes? What else would you like fixed? Let us know in the comments below.
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