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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
MartindalexC replied to Robsom's topic in EASHL Teams
Renegades IHC (lite) looking for a backup goalie Please contact @NotzPanthers / @KnightK10 -
This is now live. Some users are reporting issues entering a game of EASHL after this. The fix: - Edit loadout (you have to make an actual edit) - Reboot One of these may be enough, but both should definitely get the job done.
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Brainrovsky replied to Robsom's topic in EASHL Teams
Good evening amigos! Saudi Arabia hockey club (Vesuvius esports) are looking for a backup G for the upcoming elite season. Pro/Elite experience would be desirable but if you have a 7inch chopper 🍆 and the confidence of a bull we might be interested please don’t be a wanker if interested message me on here or discord cheers xo 🇬🇧 -
Remember to sign up your team by the end of the day to secure your spot in the ECL '26: Winter season! The new ECL ’26: Winter season is approaching, and registrations are open for teams and players across Europe for one final evening. The ECL is the leading European competition played in the EA SPORTS™ NHL franchise, featuring structured divisions for all skill levels. Since 2015, the European Championship League (ECL) has been the main stage for competitive eHockey in Europe, bringing together players in a 6v6 format where every position on the ice is player-controlled. With divisions suited for all levels—from newcomers to top-tier teams—the ECL continues to offer a structured and competitive environment for everyone looking to test their skills. This winter marks the start of another competitive chapter in European eHockey. As teams prepare their rosters and strategies, anticipation builds for what’s to come. With registration now open, the new season offers every team a chance to prove themselves on the ice. The European Championship League (ECL) is Europe’s premier competitive league for organized 6v6 eHockey, played in the EA SPORTS™ NHL franchise. Featuring multiple divisions from Elite to Neo, as well as a 1v1 competition, the ECL offers players of all skill levels a structured and competitive environment. Every skater and goaltender is fully human-controlled, with all games played in EASHL mode on PlayStation and Xbox. Established in 2015, the ECL now enters its 21st season with a thriving community of players. The league also features ECL 1v1, introduced in the ECL ’23 Winter season, where Europe’s best solo players compete for the championship. Basic information/requirements of ECL: Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues. Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card. ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘26: Winter team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘26: Player License or ECL ‘26: Winter Player License before taking the ice. Players in ECL Neo require only an ECL '26: Winter Neo Player License. You will find more information about the licenses lower in this article. Teams may also register up to three backup players, who can be used as substitutes during the season. Each backup may appear in a maximum of 10 games combined across both the Winter and Spring seasons, including qualifiers, regular season, and playoffs. All backups must be listed on the team’s official roster before participating in any game. The ECL '26 Pre-Season tournament does not require the license Rules: ECL '26: Winter - Official Rules. The sign-ups close on the following dates: ECL Elite: 9.11.2025 ECL Pro: 9.11.2025 ECL Lite: 9.11.2025 ECL Core: 27.11.2025 ECL Neo: 27.11.2025 Signups will close at 23:59 CET on the day mentioned unless otherwise specified. League Administration reserves the right to place a signed up team at a higher level than signed up, if deemed necessary for competitive integrity. Schedule This section briefly describes the key dates for the ECL '26: Winter season. For a more detailed breakdown, see the ECL '26: Winter - Information & Key Dates Regular Season duration: 30.11 - 15.1 Playoffs duration: 18.1 - 28.2* * The exact details for the playoffs and division finals will be communicated once the final number of teams per division is known. Free Agents & Teams Looking for Players Don't have a team yet? Team looking for additions to your roster? If you are a free agent looking to be picked up, please head over here. If you are representing a team looking for players, please head over here. Need more help? Check out the "How to Find a Team or Players for Your Team" article! Player and Team Licenses If you're a team looking to use your previous winnings toward a license, please contact support for assistance. ECL '26 LICENSES ARE AVAILABLE USING THIS LINK The ECL Neo division does not require a team license; however, ECL Neo players are required to have an active Player license at a cost of 10 EUR per season. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division. The ECL prize pool will be determined directly by community participation. Each season, a share of the collected license-fee income is distributed back to players as prize money across all divisions. How it works For the ECL ’26: Winter season, at least 35% of net license-fee income (after VAT and transaction fees) will be paid out as prize money. The initial prize pool estimate will be published at the start of the season, based on confirmed team and player registrations at that time. If additional licenses are purchased during the season, the final prize pool will be adjusted accordingly and disclosed once all registrations are complete. Full-year license fees are evenly divided between the Winter and Spring seasons. Why this structure? Prize pool shares reflect each division’s competitive level and progression within the ECL structure — ensuring that advancement through the divisions is both meaningful and rewarding. The distribution between divisions remains consistent with previous ECL seasons. For more specific information about the division-specific prize pool distribution, please see the ECL '26: Winter - Official Rules or this forum post. Rule Changes The updated ECL '26: Winter Official Rules are now available. All team captains are expected to familiarize themselves with the rulebook before the season begins. Here's a snapshot of some of the major adjustments/additions compared to ECL ‘25: Spring: 9.2.3.: Players taking the face-off are strictly forbidden from reverse hitting directly following the face-off (though this has been patched and should not be possible anymore) 11.7.: Banned Player Abilities, Builds & Positional Builds section has been significantly updated (newest update October 29th) Necessary links and Prize Pool Distribution information have been updated. Banned Player Abilities, Builds & Positional Builds You can read about and discuss player abilities and bans here . Are there some rule-related changes we’ve missed? Now is your chance to discuss and suggest what type of changes you would like to see in the rulebook. PLEASE NOTE: ECL '26: WINTER 1v1 SIGNUPS WILL LAUNCH LATER THIS YEAR. The ECL ’26: Winter season marks the next step in our ongoing commitment to structured, high-quality European eHockey competition. Whether you’re joining for the first time or returning to defend your title, we look forward to seeing you on the ice this winter. 🔗 Sign up now and be part of the action!
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New Goalie SP cost-tuning coming tomorrow to fix a bug in EASHL. Currently, you get more points/attribute the closer you get to the minimum when removing points. After the fix tomorrow, removing points from goalies will behave like skaters, where the more points removed, the less SP you get back to be redistributed into other attributes. Thanks to our community for reporting the issue!
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Jalitmane10 replied to Robsom's topic in EASHL Teams
UP! Still looking for 1-2 players (backup G and backup/50%/starter all-around player). There's a possibility to have more ECL games than just a backup role. The role will be specified later when the team is ready. Need mainly for RD and RW positions due to work shifts etc. - Jalitmane10 -
Mazu_Pizu started following EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Mazu_Pizu replied to Robsom's topic in EASHL Teams
we are looking for a goalkeeper for our team. we offer a 50/50 or backup role. we will start the upcoming season in lite or pro. tryouts are available immediately, please contact us as soon as possible here, on discord or PS: Mazu_Pizu / Saucer hockey -
ECL Videos
sopulii_ replied to MovaaN's topic in European Championship League - PS5 & Xbox Series X|S(6v6)
Bo7 series for Elite spot (xBots vs Tiki Talk) -
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
maryn_kovin replied to Robsom's topic in EASHL Teams
Rappulan Rassaajat (Neo) Hyvien warm-up pelien jälkeen maalivahtipula iskenyt mv etsinnässä, mitä enemmän pääsee peleille sitä parempi! rentojen 20v jätkien kanssa jauhamaan ja pelailemaan. -
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Jerettaja13 replied to Robsom's topic in EASHL Teams
Torspot (core) looking for starter Lw or C feel free to contact me here or DC: Jerettaja13 Psn: Jerettaja13 -
Sych82 joined the community
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Musta_elukka52 replied to Robsom's topic in EASHL Teams
Kitty Muscles etsii Maalivahtia ECLNeo kaudelle‼️ -
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The ECL is constantly evolving, and each season brings new rosters, returning veterans, and shifting team dynamics. To help us seed divisions as accurately as possible, we’re opening applications for Community Scouts. What Is a Community Scout? A Community Scout is a knowledgeable, experienced member of the NHL community who helps us assess the relative strength of teams within a division. Scouts are not judges, officials, or league staff — instead, they provide valuable insight to support our internal seeding process. It's worth noting, that the Community Scout does not need to know all divisions - even being knowledgeable within just one division is helpful. This allows us to combine: administrative data past season results roster changes and community expertise …to create the most competitive, balanced, and enjoyable ECL experience possible. Who Are We Looking For? We’re inviting players, captains, staff, content creators — or any long-time followers of the scene — who feel they have a solid understanding of: the relative skill levels of teams in a division roster strengths and weaknesses past performances and trends the “real” level of teams beyond just their results You do not need to be a current or former Elite/Pro player. What matters most is knowledge, fairness, and familiarity with the community and the level of play that you are providing your feedback on. What Will Community Scouts Do? Ahead of the group draw, Community Scouts will be asked to: Review the list of teams in a specific division Share their opinion on how strong each team is Provide optional short comments explaining their reasoning Your input will be used as one of several data points in our seeding process. The goal is simple: Better information → Better groups → Better games. How Much Time Does It Take? Very little — usually just a few minutes per division you follow, however, we will need you to be able to submit the feedback within a few hours of getting the list, as we wish to get the groups and schedules communicated as early as possible. Sign-ups close on Thursday night, but we might reach out earlier to get things started ahead of time. This is a completely voluntary, community-driven role. How to Apply If you’re interested in contributing to the competitive integrity of the ECL and helping shape the upcoming season, fill out the short form below: 👉 Apply here: https://forms.gle/zvYpop1XzVsqhFXK8
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ECL '26: Player License (Full Year)
Product in Licenses
ECL ‘26 Player License
Note: If you're looking for the ECL '26: Winter Neo Player License, you can find it by clicking this link.
The ECL ‘26 Player License allows for participation in the ECL 6v6 and 1v1 leagues for the full ECL ‘26 year including both the ECL ‘26: Winter and Spring seasons. This license will grant you access to compete in the most prestigious and biggest competitive NHL esports league in Europe. An ECL league spans over the course of two to three months and guarantees a minimum of roughly 20 games of competition on the 6v6 side*, whereas the 1v1 league adds - at the very least - the opportunity to participate in 14 games in the Winter part of the ECL '26: 1v1 Season.
*Based on the minimum amount of games played in a starting role in the ECL '22 Spring: Core regular season.
ECL Neo will continue being available at no team license fee for teams wishing to get a taste of competitive virtual hockey, whereas all other divisions are subject to a team license fee. The license is exponentially higher at higher levels of competition, given the increased spotlight and additional content around the divisions in question.
Each ECL team can name up to 3 backup players (outside of the primary 6) on their roster that can help the team and play up to 10 official ECL games in total across the Winter and Spring seasons without needing to own a Player License. These backup players will have to "purchase" the free ECL '26: Backup Player License
The ECL ‘26 Player License can be purchased during the season if a backup wants to play more games than expected.
ECL Neo players can purchase a lower-priced ECL Neo Player License, however- To uphold the integrity of ECL Neo as the beginner level, we reserve the right to deny teams to participate in cases where they are clearly above the amateur level, as it could significantly impact the experience of what ECL Neo is intended for.
- The ECL ‘26 Player License can be purchased by an ECL Neo player if they want to participate in ECL 1v1, benefit from the additional advantages that come with the license, or simply as a form of supporting the league.
License fees will be allocated to fund prize pools and developing operations, such as our broadcasts, live productions and promoting the league.
The following terms and conditions apply to the ECL ‘26 Player License:PURCHASE
- The ECL ‘26 Player License costs 40 € (VAT 25,5% included) per player. For teams wishing to pay all of their player’s licenses at once instead of purchasing individually, you can do so - just make sure you fill out all of the PSN IDs/Gamertags
- The license must be paid before starting your first ECL ‘26 game.
- Teams can pay via bank transfer, credit card (service fees apply) or PayPal (service fees apply)
ECL 1v1 PRIZE POOL

Please refer to the above picture for the ECL '26: 1v1 Prize Pool split. For further information, see this article.
PAYMENTS OF ECL 1v1 PRIZE POOL- Winnings of the Winter part of the ECL 1v1 Season will be paid within 90 days of the end of the ECL '26: Winter season.
- Any prize money must be collected within 365 days of the specific season’s first payments being paid. Failure to provide the requested information within this time period will result in the forfeit of the prize.
- By participating in the league, players accept the terms of payment of prize money
- For information about the payments regarding ECL 6v6 divisions, please see the license information of the relevant division license.
REFUNDSIn the case of a team folding, being disqualified or for any other reason not finishing the ECL 1v1 or 6v6 season, there will be no refunds.
In the unlikely event that an ECL season cannot be completed due to SportsGamer’s inability to fulfill its operational responsibilities, players and teams may request a refund for that specific season’s license fees. Refunds do not apply to previous seasons or unrelated business activities.
40.00 EUR -
ECL '26: Winter - Core Team License
Product in Licenses
ECL ‘26: Winter - Core Team License
In order to play in ECL Core, the qualified teams need to purchase an ECL Core team license. Each player of the team also needs to have a valid ECL ‘26 Player License or ECL '26 Winter Player License (see license description for backup exception).
License fees will be allocated to fund prize pools and developing operations, such as our broadcasts, live productions and promoting the league.
The following terms and conditions apply to the ECL ‘26: Winter - Core Team License:PURCHASE
- The ECL Core license costs 115€ (VAT 25,5% included) per team and will be collected and submitted by the team captain (unless otherwise agreed with SportsGamer staff)
- The last day for purchase is 30.11.2025, before stepping on the ECL Core Regular Season ice.
- If an ECL Core team chooses not to purchase the ECL Core team license, they will be ineligible to compete in ECL Core and may be demoted to ECL Neo. SportsGamer reserves the right to deny entry into any lower division if it is determined that the team’s skill level exceeds that of the division they are attempting to enter.
- The captain who collects and pays the team license must be 18 years or older
- Teams can pay via bank transfer, credit card (service fees apply) or PayPal (service fees apply)
PRIZE POOL
Please refer to the above picture for the ECL '26: Winter - Core Prize pool split. For further information, see this article.- In order to prevent abuse, teams that are eligible to win ECL '26 prizing need to specify individual player shares towards SportsGamer. If there are transfers during the season, the share information should be updated immediately by contacting support. By default, SportsGamer suggests an even share throughout the roster. Please list all players and their shares. If any winnings will be paid through an organization representing the team, just mention the organization.
- Winnings will be paid within 90 days of the end of the ECL '26: Winter - Core season. Any prize money must be collected within 365 days of the ECL '26: Winter - Core season’s first prize payments being paid. Failure to provide the requested information within this time period will result in the forfeit of the prize.
- By participating in the league, players accept the terms of payment of prize money
REFUNDS- In the case of a team folding, being disqualified or for any other reason not finishing the ECL Core season, there will be no refunds.
- In the unlikely event that an ECL season cannot be completed due to SportsGamer’s inability to fulfill its operational responsibilities, players and teams may request a refund for that specific season’s license fees. Refunds do not apply to previous seasons or unrelated business activities.
115.00 EUR
