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  2. Having played a whole session without abilities now, I would say I prefer it over having the abilities. There are certain things you need to relearn because everyone is used to the abilities boosting the players in various situations. For example, now you need to pay more attention to your player's orientation when taking a shot to avoid a long pickup animation. Defenders need to be more deliberate with the R1. I feel like removing the abilities brought back the need to consider more of these little details, which is nice. Everything also feels more consistent overall, both on offense and defense. Sure, there are fewer "clean" goals from ability-boosted shots and more forced pass attempts in situations where players would previously spam the shooting abilities. But I think there is also more room for other type of goals now that the boosts are gone. Besides the usual passing plays to break through the tight slot area or create a decent chance from the outside, you need to utilize tip-ins (we conceded two tip-in goals last night now that I guess people are going for them again), rebounds, and just shooting the puck while having your guys crash the net.
  3. Today
  4. Vizio (elite) We are looking for starting D Contact me here or psn if interested
  5. I am looking 1-4 Finnish players to my club me and my friend play for fun. Positions we are looking for are G, D, C, W
  6. Yesterday
  7. Hellsink gaming lite Looking for G 50/50 Contact here or psn Fin_torspo
  8. imo just golden traits would make game feel more creative and overall better to get reward for good plays on a better percentage, sure goalies dont have abilities to compensate it but either way its gonna be forcefest+turtle D for most teams but to be fair shouldve made a poll for captains atleast to get more opinions.🤠
  9. Ws to the community for adopting changes fast and playing no ability games with pw already today! ✊
  10. The decision came a little later, but it’s finally here. The game itself will definitely be slower than a classic match with super abilities, but that won’t hurt the gameplay, since skaters will need to adjust their builds to improve abilities that specifically suit their style of play. As for goalies, I’ve been playing in net for 5 years, and in the last two seasons I’ve played 100 games without super abilities. It may sound strange, but the game will finally make sense here too. A smaller, fast goalie will be great for OT, while a big, lazy one will cover the angles perfectly — just like in real life. We’re talking about hundreds of games I’ve played in different competitions and practices. Whether people like it or not, players will finally have it in their own hands. And I should point out that I made my biggest saves without any problems, even without super abilities. The fact that goals go in because an opposing player screens the goalie and the goalie doesn’t have a good view is completely normal — it’s part of hockey. Good luck and enjoy the game.
  11. As a goalie I'm not looking forward for next season. Without abilities goalies suck. I can agree elite sponge and post to post is too good. But it would be better that goalies could only choose gold x-factors. Ea didn't make the game thinking about goalies only skaters. It is not going to be who is better goalie. It's just who can avoid unavoidable Ea bs.
  12. Hi,what position do you play? Is it okay we play for just fun not to try hard?
  13. Democracy is slow and very good at making shitty compromises in situations like this.
  14. free rw/c upcoming tournaments msg me here or discord: borjee__
  15. I genuinely think there were some great ideas on how to make this decision in a much better way, whatever the outcome would have been. Perhaps this is the best for the game. It’s impossible to say yet. Maybe we will actually like it much more, we’ll have to see. BUT the way this was handled, like it seems with all the other decisions, was quite poor. We are all paying for this, so I would have at least hoped that the teams/captains had actually been asked what they really wanted, instead of making dictatorship-like decisions. This was first announced too early (in the middle of the season) and then deleted after the reactions. “We have come to this decision based on community feedback.” I’m sorry, but this feels like total nonsense. Where did you get this feedback from? Not here. From what I read and understand in the comments, it’s more like 50-50.
  16. To be clear, I am not suggesting the more skilled team doesn't usually beat the less skilled team in this game. The game just doesn't match my interpretation of a "pure competitive experience". I agree that the abilities brought NHL even further from games I hold up as examples of this (such as Rocket League or Counter-Strike). But to me, the core game itself still has various aspects outside the abilities that take away from that purity. Most of these are from EA trying to recreate actual hockey, with varying success. There are many changes I have always liked to see. On the defensive side, the poke check is one example and puck interceptions are another. I would like these features to be more manual and consistent at the same time. I would like to see a game where you truly had to control the poke check for yourself (whereas now it is always initially aimed at the puck on pressing R1, regardless of whether you leave the button held or not) and where you truly had to control the interceptions for yourself (whereas now you merely position and orient your player correctly for the best chance at an automatic interception). I am not saying poke checks or interceptions currently require no skill or awareness of game mechanics whatsoever. They certainly do. But in my ideal game, these things would require more skill than now while being more powerful than now whenever correctly executed. This would make them more difficult to use, but also more rewarding when used well. Of course, I'm straying rather far from the topic.
  17. Survey would have been nice? Only gold abilities maybe?
  18. Good decision! From goalie perspective: Imo elite sponge and other save related abilities just gives you way too many unrealistic saves when you're out of position or just too late to one tees etc. Reason for funny looking goals against are weird animations, which have nothing to do with the abilities. And I think that is sadly just part of the game at this point. Rng just throws it at you when the code tells it's time for scoring😄 What I've tested without abilities, I had more balanced gameplay and more solid animations between the pipes.
  19. It is tho, the game will only be skillbased? No perks = only skill
  20. i hope you are right. i think i will be saving the same amount nothing will change so much lets see how it end up in games. just i am a bit worried about goalie situation because hut and 1v1 and offline goalies is realy bad. my goalie cant cover shortside lol, i take away this far side, and player dont even need to beat goalie far side :d he just snipes easy shortside with some stupid move.
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