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jupiter762speedy joined the community
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Roulito38 joined the community
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alberttiina joined the community
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Ban them all, make a shitty game even a little bit better. - Variety on making builds (or at least they wont look the same as they have for the past 4 years). --> cant rock with 70ish wrist shot and quick release if you want to score - Eliminates some of the most ridiculous types of animations that help you retrieve the puck or get in a better position caused by traits, which cant be expected by the opposition --> game becomes less "rng" (more competitive), more realistic - there aint 6 superhumans running around the ice playing their own game --> team game, playing together matters, again more realistic For sure, this will result in a few "ea goals" as you have to find new ways to score instead of trusting the old traits which names have just been changed. Well they are bound to happen each year, as so many things before even getting to a scoring opportunity are caused by some random code (puck pickups, pass receptions...). One would most likely state that banning all traits will cause all teams to collapse in front of the net, well what changes? Teams are already doing that. As much of I hope ban them all which actually made those domestic leagues the most enjoyable part of the year, at least ban the warrior trait. Game loses all meaning when you hit skater having it, and they actually recover from the ground faster than you do from that animation -> breaks the game
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Uski_02 joined the community
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jakubharant joined the community
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As my colleague wrote above. This is not HUT where it works completely differently and it has a logic like that. Here everyone has the opportunity to play for themselves, their own thoughts, their own fingers, their own decisions in situations. Team game. If you want advantages, you have to play other games. "Advantages" have nothing to look for in CHEL and a lot of people prefer the game without them because they want to play hockey. And with Advantages, it's definitely not hockey
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Vaskitaateli86 joined the community
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^ Yes.
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Being goalie is hard enough with x-factors on so no need to remove those. Now with these banned x-factors most forwards will use quick release and 1T perk so it should make scoring easier
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Menee liian vaikeaksi selittää englanniksi niin selitän suomeksi, mutta se miten mä olen käsittänyt veskareiden perkit ja mitä tuolla Between the Pipes -serverillä (maailman isoin veskaserveri 2 250 jäsentä) on testattu, niin niitä perkkejä on 3/5, jotka aktivoituu jokaisessa torjunnassa: Sponge, Dialed In ja Recharge. Koska ruudulla voi näkyä vain yksi aktivoituva perkki kerrallaan niin siinä näkyy maalivahdin ”korkein” senhetkinen perkki. Eli käytännössä joko punainen Sponge tai Dialed In, kun ne on ne jotka suurimmalla osalla on auki. Jos veskarilla on molemmat noista käytössä, niin Spongella on prioriteetti näkyä ruudulla, mutta myös Dialed In aktivoituu taustalla. Ja sitten tietenkin veskarin siniset ja kultaiset perkit aktivoituu taustalla, vaikka ne ei näy ruudulla erityisesti tuo Recharge. Koska veskareilla on niin vähän punasia perkkejä, niin jokaisella on käytännössä joko punainen Dialed In tai Sponge perkki käytössä, mutta se johtuu vain vaihtoehtojen vähyydestä, ei siitä että ne välttämättä olisi itsessään OP. Suurin osa ihmisistä ei ole grindannu season passia loppuun, että olisi saanut punaisen Post 2 Postin auki, joka on ainakin Jenkeissä meta ja antaa huomattavan buustin sivuttaisliiketorjuntoihin. Eli vaikka noi perkit aktivoituu jokaisessa torjunnassa, se ei tarkoita että se torjunta johtuisi siitä perkistä itsessään. Kun Sponge aktivoituu, niin se aktivoituu näyttääkseen, että se kyseinen torjunta on ”hallittu” torjunta tai että veska peitti kiekon nopeammin. Jos Dialed In aktivoituu niin se tarkoittaa, että peli on laskenut sen myötä 6 % lisää torjuntataitoa lisää veskalle. Sama pätee kenttäpelaajiin, vaikka sä teet maalin ranteella ja Quick Release aktivoituu, ei se silti tarkoita itsessään että sä teit sen maalin sen perkin ansiosta, se vaan kertoo että se sun perkki aktivoituu. Eli menet vaikka käytännössä laukomaan tyhjään maaliin, niin Quick Release aktivoituu ihan samalla tapaa edelleen, mutta ei se maali sen ansiosta tullut. Käytännössä siis jos Sponge yksistään bannattaisiin niin se ei poistaisi noita epäansaittuja torjuntoja, se vaan lisäisi EA ripulimaaleja. Ei Sponge ole edes HUTissa läheskään paras veskaperkki IMO. Tää nykyinen Sponge on sama Sponge mikä oli 24 ja 25, ainoastaan tehokkaampana. Ja kuten mä tossa aiemmin laskin, niin tää 26 ei ole mitään verrattuna 24 missä veskat otti epäansaittuja torjuntoja milloin mistäkin ja se myös näkyy aika selvästi tossa maalikeskiarvossa. Ja vaikka niitä epäansaittuja torjuntoja tuli vähemmän 25, niin kyllä niitä silti koko ajan tuli eikä se ole koskaan liittynyt perkkeihin vaan tähän EA:n pelimoottoriin. Jos tässä olisi joku poppakeino saada ne pois niin usko pois olisin täysillä mukana, mutta musta tuntuu että pettymys on suuri, jos oletus on että punainen Sponge banaaniin ja niitä epäansaittuja seivejä ei enää tulis.
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I don’t know anything about playing goalie but every time a goalie saves a shot (usually a onetimer) on a wide open net that ”should” be going in, red sponge activates.
- Yesterday
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All of these are valid points, yes.
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I guess this is more of a bug fix than a nerf, the ability still gives a considerable stamina boost (even if it is only a one time thing now) I think it can be directly compared to wheels tbh - when it activates, you get a boost in stamina which equals a boost in speed in practice. It's also a very odd game mechanic, where you're incentivised to actually use all your energy when you're already low on energy? So to gain energy you can just use more energy lol. It's just not realistic in the slightest. (And ankle breaker imo is just stupid, because it makes defenders fall over for no reason)
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Edgard_gcn replied to Robsom's topic in EASHL Teams
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How is it OP actually? It boosts your cover speed and ability to make controlled save. So without Sponge you would still make those saves only difference being that you have bigger chance of giving rebounds. I do agree that being bad shouldn't be rewarded and increasing handicap is a good thing, but IMO Sponge isn't even strongest X-Factor for goalies.
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Ban them all
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Handy-91 changed their profile photo
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Red Sponge is op. It sucks shots in open net situtations on the glove. Bad positioning makes you save open goals. Being bad should not be rewarded.
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Handy-91 joined the community
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In ECL Elite Winter '24 there was average 5,11 goals per game. In ECL Elite Spring '24 this average was 4,78 goals per game. In ECL Elite Winter '25 there was average 5,78 goals per game. In ECL Elite Spring '25 this average was 5,53 goals per game. In Krike Cup (on-going) there are 9 Elite teams who have scored average 6,25 goals per game in a pretty serious 1 350 € buy-in tournament. So goal scoring is actually going up every version and players even have new X-Factor "Quick Release" that reduces goalies reactions by maximum of 50 %.
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Everything I have previously said about the Xfactors in EASHL still stand: they don’t work as intended in EASHL. They were added to the game to differentiate superstar players in other game modes. Having them in competitive 6v6 makes absolutely zero sense.
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Great ability bans!
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Ban all X-FACTORS! Without the X-Factors , the game looks more like reality and offers a balanced experience, it approaches reality and better competitiveness.
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Maks_negovno1 joined the community
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How do you fight against a red Warrior on defense? 😆 This is the attacker meta, red abilities should all be banned, many can unlock Quick Release/Second wind/1T, before the season..
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It's the most easy way to have a fair, equal and objective competition, for players and goalies
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Ban them all. The most competetive and fun way to play the game.
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Prefer leaving Wheels or elite edges out of this list. Otherwise very good changes
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Hey Gamers, The wait is over — it’s time to kick off the NHL 26 season with the ECL ‘26 Pre-Season Tournament. This friendly event gives teams the chance to warm up for the upcoming ECL season in a relaxed and flexible setting. With three competitive tiers, there’s something for everyone — from top contenders fine-tuning their play to new teams getting their first taste of ECL action. Each tier features its own playoffs, offering every team a chance to compete, improve, and prepare for the season ahead. Get your lineups ready and hit the ice — the ECL ‘26 Pre-Season starts now. The ECL is the pinnacle of European NHL esports. The abbreviation stands for the European Championship League and it features NHL 6v6 esports in five divisions aimed at various skill levels. Every player, including the goalies, is controlled by a human. League games are played in the EASHL mode and the platform is PlayStation and Xbox. ECL has been played since 2015. Basic information/requirements of ECL: The tournament will be played on the NHL 26 (PlayStation 5 & Xbox Series X/S) Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues. Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card. ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘26: Winter team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘26: Player License or ECL ‘26: Winter Player License before taking the ice. Players in ECL Neo require only an ECL '26: Winter Neo Player License. The ECL '26 Pre-Season tournament does not require the license, Rules: ECL '26: Winter Official Rules | Also see ECL ’26: Winter - Ability & Build Bans ECL Pre-Season As stated, the tournament will be hosted in three tiers without any major restrictions except for the ones mentioned below. Elite & Pro Only ECL Elite & ECL Pro teams, and by special request wildcard & qualifier teams This is a friendly warmup tournament, no need to argue (=no League Admin cases) The final format is determined by the number of teams Double-header gamedays Regular season 30.10-9.11 Playoffs (BO3) 12-13.11 (RO16) 16.-17.11 (Quarterfinals) 19.-20.11 (Semifinals) 24-25.11 (Finals) 👉 Note: This Pre-Season will overlap with the ECL Winter Qualifiers. If you know or expect to participate in the Elite or Pro Qualifiers, you should skip the Pre-Season to avoid schedule conflicts. Sign-ups are open until 12:00 CET, October 28th. SIGN UP HERE Lite & Core Only ECL Lite & ECL Core teams, and by special request wildcard teams & qualifier teams This is a friendly warmup tournament, no need to argue (=no League Admin cases) Qualifier teams can participate, but the final rounds of the playoffs may coincide with the qualifiers The final format is determined by the number of teams Double-header gamedays Regular season 30.10-9.11 Playoffs (BO3) 12-23.11 (RO32) 16.-27.11 (RO16) 19.-30.11 (Quarterfinals) 24-25.11 (Semifinals) 27.11 (Finals) Sign-ups are open until 12:00 CET, October 28th. SIGN UP HERE Neo & Newcomers Only ECL Neo & Newcomer teams This is a friendly warmup tournament, no need to argue (=no League Admin cases) The final format is determined by the number of teams Double-header gamedays Regular season 30.10-9.11 Playoffs (BO3) 12-13.11 (RO16) 16.-17.11 (Quarterfinals) 19.-20.11 (Semifinals) 24-25.11 (Finals) Sign-ups are open until 12:00 CET, October 28th. SIGN UP HERE Uniform and logo unlocks for organizations This form is intended for organizations associated with SportsGamer to request primarily uniform and logo unlocks in order to represent their team appropriately. Here is a link for the unlocks form: https://forms.gle/3RezYrzCm1yZFFdU9 Rules Although the Pre-Season Tournament will not be under as strict scrutiny as the ECL, we want to remind you to respect your opponents and go about the games just as you would when playing real ECL league matchups. Rules: ECL '26: Winter Official Rules | Also see ECL ’26: Winter - Ability & Build Bans If teams are tied in points after the group stage, we will utilize these usual tie-breakers: Wins (including OT-wins) Head-to-head record (points in mutual games) Goal difference (across all games played) Scored goals (across all games played) We hope you're as excited as we are to get back into the action - build your team, sign up, and have fun!
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