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Why dont ban quick release and one timer abilities?
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If you are going to listen to the community feedback, then why not ban everything? Most people have said for a whole year that everything should be banned. And if you are not going all the way, why not remove Stick Em Up? Right now every Elite player is running Stick Em Up Elite. When there is no speed boost to get past defenders, and you face the poke aimbot on every player, the game is turning into trench warfare where everyone only plays defense and waves their stick. So why not go all the way and remove everything? Like someone wrote earlier in the thread. X Factors are simply boosts for star players in HUT. And now there is not much left to use at all, so why not just remove everything?
- Today
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Thank you.🙏🌅
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srdcoveaso changed their profile photo
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Warrior has been added to the list of banned abilities. Read more here:
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Hey Gamers, After community feedback, and internal testing, we have decided to add Warrior to the list of banned traits. This decision is based on the idea that using Warrior leads to situations where players are unfairly given an advantage, for example where a player is hit and recovers faster than the player who made the hit. Additionally, there is the possible meta interaction to consider where banning Truculence, but leaving Warrior available could, and from observation of recent games has, lead to a large increase in Warrior use due to it not having a natural 'counter' available to players – tilting the scales in favour of forwards vs. defenders. As stated previously, we have been monitoring the community discussion and while there is an active ongoing discussion about the banning of other traits, especially Sponge, at this time we have only received concrete evidence of Warrior exhibiting game-altering behaviour, and as such we have elected to not include any additional traits in this latest ban update. Our intention by implementing this change before the start of the ECL pre-season is to provide teams with as stable a base as possible in their ongoing preparations for the upcoming ECL ’26: Winter season. As far as other traits go, we will of course continue to examine community feedback, as well as gameplay balance, and revisit if need be, but at present the evidence in front of us leads us to believe that no other remaining unbanned traits are in the game altering position that Warriors holds. ECL ’26: Winter Restrictions After extensive discussion and testing, the League Administration has decided to continue restricting several player Abilities and Builds that were found to have a disproportionate impact on gameplay. The following restrictions apply across all ECL divisions for the ECL ’26: Winter season. 🛑 Banned Abilities All tiers (Gold, Blue, and Red) of the following abilities are banned: Big Rig Big Tipper Elite Edges Hipster No Contest Pressure+ Spark Plug Truculence Unstoppable Warrior Wheels These abilities have shown to create unbalanced or unintended gameplay advantages, reducing the importance of player skill and positioning. Specifically, as a category, we have wanted to slow down the gameplay by prohibiting abilities that add significant speed boosts. The bans help ensure that all players compete on an even playing field, where awareness and execution matter most. ⚔️ Position-Based Build Restrictions To further preserve role balance and gameplay authenticity: Forwards cannot use defensive classes: Defensive Defender, Enforcer Defender, Offensive Defender, Two-Way Defender, Puck Moving Defender Defenders cannot use forward classes: Dangler, Enforcer, Grinder, Playmaker, Power Forward, Sniper, Two-Way Forward Additionally, skaters and goalies cannot use special characters or custom character builds. 🧾 Enforcement Violations of the above bans will be handled as follows: 1st Infraction – Team captain warning + player suspended for 2 games + potential WO loss* 2nd Infraction – Second captain warning + full lineup warning + player suspended for 4 games + potential WO loss* 3rd Infraction – Captain suspended for 2 games + player suspended for 4 games + 2-point deduction + potential WO loss* *A Walkover (WO) loss will only apply if the offending team was clearly informed and continued to use banned Abilities or Builds afterward. Clear video evidence is required when reporting violations. You can view the full ECL '26: Winter - Official Rules here. Looking Forward While the overall ability structure remains similar to previous seasons, the addition of position-based build restrictions represents another step toward a stronger global standard. As always, we’ll continue to monitor gameplay trends and community feedback throughout the Winter season and forward your feedback directly to EA SPORTS. Thank you once again for your ongoing passion and input — it’s what continues to drive the ECL forward. Best regards, League Administration
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Free backup license D (also G) for preseason tournament & ECL26 Winter. Both handedness work. Player type prime Jaccob Slavin. As a G I'm on mute munching cashew nuts while I mentally break down opposing teams. I expect zero ECL games or prize money but I'll probably be there if you need me. ECL1 roster filler. An all-around amazing guy to have. Finnish/English speaking Neo-Lite teams hmu on discord / PSN markalla2 🤙
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Now when I have also used "warrior" like many others it seems quite powerful. Like many says, maybe best and fairest way is to ban everything (also for goalies), but please make decision soon so there is time to practise with no x-factors at all. But if you dont ban shooting x-factors so then you cant ban goalie x-factors.
- Last week
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Karlzzzon started following ECL ’26: Winter - Ability & Build Bans
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Agree 100%. Playing defence is already unrealistically hard as it is. Banning the only hitting ability and NOT banning the ability that makes hits ineffective, makes zero sense. The balance of the game is already tilted 90/10 towards forwards.
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Good choices for ability bans. Gameplay is very good now. Hope sportsgamer stick to that decision.
