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Welcome to ECL Essentials! Here you’ll find a concise guide on how the European Championship League (ECL) operates. This includes important information on scheduling and reporting games, transfer rules, and communication best practices. Whether you’re a new team or a seasoned player, these guidelines will help ensure smooth participation in the league. Dive in and get familiar with the essentials! Game Scheduling & Reporting Guidelines Scheduling Games Contacting Opponents: Mandatory: Reach out to your opponents 12-24 hours before the default scheduled game time. Use the SportsGamer.gg Private Message system or, if necessary, other platforms like Discord. Default Schedule: The default schedule is set by the league. DO NOT schedule games on top of your default opponent without prior agreement with said opponent to move the games. Rescheduling: After agreement, use the rescheduling tool on SportsGamer to update the schedule. Only one postponement is allowed per matchup. If you need to move a matchup a second time, please contact support with an explanation and a suggested date immediately. Deadline for Postponements: Notify the opponent by 12:00 CET on the game day if rescheduling is required. Reporting Games Winning Team’s Responsibility: Use the API Reporting Tool for normal games. For disconnected games, use the manual reporting tool for accurate stats submission. Submission Deadline: Reports must be submitted immediately after the games due to EA’s limited game history available online (5 most recent games). Accurate Stats: Maintain screenshots of all stats (overview, events, and individual stats) for the entire tournament for verification. Contacting Opponents Essential Communication: Do not assume opponents will show up without prior communication - always reach out well ahead of the scheduled games, at the very latest before 12 CET of the scheduled gameday Always confirm the game time and servers in advance. Missed Communication: If opponents are unresponsive, notify League Administration (LA). For advice on how to write Support, please read this article. Transfer Rules Transfer Deadline: The deadline for all player transfers is January 4th at the end of the day. Licenses Basic Requirements: Every team must have 6 licenses to be eligible. Teams are allowed to hold up to 3 backup licenses. A backup license can be used for up to 10 games total across ECL 25 Winter and Spring — including Qualification, Regular Season, and Playoffs combined. Do not play a game if a player has a ❌ next to their name on the roster page. Are you still missing your license? A valid license is required before stepping on the ice. Purchase your license here. Need help with your license? Please contact Support. SportsGamer Placeholder Team If you're wondering what the Placeholder team in the standings are at the start of the season: This is a temporary extra team added to the group as a failsafe. This is not a real team and with an 80% probability will not become a real team, so if you're scheduled to play against this team, please ignore it unless told otherwise by the administration. Placeholder teams are removed during the first few days of the season. Season start & Information When will divisions, groups, and schedules be available? The staff is hard at work analyzing the teams and rosters to make sure the teams have signed up for the appropriate division. We aim to have the groups and schedules up as soon as possible, but at the latest, on the evening of Saturday November 29th. Once the schedule is out, please contact your opponent as soon as possible to agree on the first games or reschedule, as instructed above. When does the season start? The season for ECL Lite, Core and Neo starts on Sunday, November 30th. The season for ECL Elite and Pro starts on Monday, December 1st. For more specifics on the dates of the ECL '26: Winter season, see this post. Did we miss something? Please see our Frequently Asked Questions. Still need help? Please contact Support.
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Unknownlehtis replied to Robsom's topic in EASHL Teams
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
RehtiSose replied to Robsom's topic in EASHL Teams
Rampa Bay still missing one Dman! Top core hit me up! -
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
MartindalexC replied to Robsom's topic in EASHL Teams
Renegades IHC (lite) looking for a backup goalie Please contact @NotzPanthers / @KnightK10 -
This is now live. Some users are reporting issues entering a game of EASHL after this. The fix: - Edit loadout (you have to make an actual edit) - Reboot One of these may be enough, but both should definitely get the job done.
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Brainrovsky replied to Robsom's topic in EASHL Teams
Good evening amigos! Saudi Arabia hockey club (Vesuvius esports) are looking for a backup G for the upcoming elite season. Pro/Elite experience would be desirable but if you have a 7inch chopper 🍆 and the confidence of a bull we might be interested please don’t be a wanker if interested message me on here or discord cheers xo 🇬🇧 -
Remember to sign up your team by the end of the day to secure your spot in the ECL '26: Winter season! The new ECL ’26: Winter season is approaching, and registrations are open for teams and players across Europe for one final evening. The ECL is the leading European competition played in the EA SPORTS™ NHL franchise, featuring structured divisions for all skill levels. Since 2015, the European Championship League (ECL) has been the main stage for competitive eHockey in Europe, bringing together players in a 6v6 format where every position on the ice is player-controlled. With divisions suited for all levels—from newcomers to top-tier teams—the ECL continues to offer a structured and competitive environment for everyone looking to test their skills. This winter marks the start of another competitive chapter in European eHockey. As teams prepare their rosters and strategies, anticipation builds for what’s to come. With registration now open, the new season offers every team a chance to prove themselves on the ice. The European Championship League (ECL) is Europe’s premier competitive league for organized 6v6 eHockey, played in the EA SPORTS™ NHL franchise. Featuring multiple divisions from Elite to Neo, as well as a 1v1 competition, the ECL offers players of all skill levels a structured and competitive environment. Every skater and goaltender is fully human-controlled, with all games played in EASHL mode on PlayStation and Xbox. Established in 2015, the ECL now enters its 21st season with a thriving community of players. The league also features ECL 1v1, introduced in the ECL ’23 Winter season, where Europe’s best solo players compete for the championship. Basic information/requirements of ECL: Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues. Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card. ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘26: Winter team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘26: Player License or ECL ‘26: Winter Player License before taking the ice. Players in ECL Neo require only an ECL '26: Winter Neo Player License. You will find more information about the licenses lower in this article. Teams may also register up to three backup players, who can be used as substitutes during the season. Each backup may appear in a maximum of 10 games combined across both the Winter and Spring seasons, including qualifiers, regular season, and playoffs. All backups must be listed on the team’s official roster before participating in any game. The ECL '26 Pre-Season tournament does not require the license Rules: ECL '26: Winter - Official Rules. The sign-ups close on the following dates: ECL Elite: 9.11.2025 ECL Pro: 9.11.2025 ECL Lite: 9.11.2025 ECL Core: 27.11.2025 ECL Neo: 27.11.2025 Signups will close at 23:59 CET on the day mentioned unless otherwise specified. League Administration reserves the right to place a signed up team at a higher level than signed up, if deemed necessary for competitive integrity. Schedule This section briefly describes the key dates for the ECL '26: Winter season. For a more detailed breakdown, see the ECL '26: Winter - Information & Key Dates Regular Season duration: 30.11 - 15.1 Playoffs duration: 18.1 - 28.2* * The exact details for the playoffs and division finals will be communicated once the final number of teams per division is known. Free Agents & Teams Looking for Players Don't have a team yet? Team looking for additions to your roster? If you are a free agent looking to be picked up, please head over here. If you are representing a team looking for players, please head over here. Need more help? Check out the "How to Find a Team or Players for Your Team" article! Player and Team Licenses If you're a team looking to use your previous winnings toward a license, please contact support for assistance. ECL '26 LICENSES ARE AVAILABLE USING THIS LINK The ECL Neo division does not require a team license; however, ECL Neo players are required to have an active Player license at a cost of 10 EUR per season. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division. The ECL prize pool will be determined directly by community participation. Each season, a share of the collected license-fee income is distributed back to players as prize money across all divisions. How it works For the ECL ’26: Winter season, at least 35% of net license-fee income (after VAT and transaction fees) will be paid out as prize money. The initial prize pool estimate will be published at the start of the season, based on confirmed team and player registrations at that time. If additional licenses are purchased during the season, the final prize pool will be adjusted accordingly and disclosed once all registrations are complete. Full-year license fees are evenly divided between the Winter and Spring seasons. Why this structure? Prize pool shares reflect each division’s competitive level and progression within the ECL structure — ensuring that advancement through the divisions is both meaningful and rewarding. The distribution between divisions remains consistent with previous ECL seasons. For more specific information about the division-specific prize pool distribution, please see the ECL '26: Winter - Official Rules or this forum post. Rule Changes The updated ECL '26: Winter Official Rules are now available. All team captains are expected to familiarize themselves with the rulebook before the season begins. Here's a snapshot of some of the major adjustments/additions compared to ECL ‘25: Spring: 9.2.3.: Players taking the face-off are strictly forbidden from reverse hitting directly following the face-off (though this has been patched and should not be possible anymore) 11.7.: Banned Player Abilities, Builds & Positional Builds section has been significantly updated (newest update October 29th) Necessary links and Prize Pool Distribution information have been updated. Banned Player Abilities, Builds & Positional Builds You can read about and discuss player abilities and bans here . Are there some rule-related changes we’ve missed? Now is your chance to discuss and suggest what type of changes you would like to see in the rulebook. PLEASE NOTE: ECL '26: WINTER 1v1 SIGNUPS WILL LAUNCH LATER THIS YEAR. The ECL ’26: Winter season marks the next step in our ongoing commitment to structured, high-quality European eHockey competition. Whether you’re joining for the first time or returning to defend your title, we look forward to seeing you on the ice this winter. 🔗 Sign up now and be part of the action!
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New Goalie SP cost-tuning coming tomorrow to fix a bug in EASHL. Currently, you get more points/attribute the closer you get to the minimum when removing points. After the fix tomorrow, removing points from goalies will behave like skaters, where the more points removed, the less SP you get back to be redistributed into other attributes. Thanks to our community for reporting the issue!
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Jalitmane10 replied to Robsom's topic in EASHL Teams
UP! Still looking for 1-2 players (backup G and backup/50%/starter all-around player). There's a possibility to have more ECL games than just a backup role. The role will be specified later when the team is ready. Need mainly for RD and RW positions due to work shifts etc. - Jalitmane10 -
Mazu_Pizu started following EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Mazu_Pizu replied to Robsom's topic in EASHL Teams
we are looking for a goalkeeper for our team. we offer a 50/50 or backup role. we will start the upcoming season in lite or pro. tryouts are available immediately, please contact us as soon as possible here, on discord or PS: Mazu_Pizu / Saucer hockey -
ECL Videos
sopulii_ replied to MovaaN's topic in European Championship League - PS5 & Xbox Series X|S(6v6)
Bo7 series for Elite spot (xBots vs Tiki Talk) -
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
maryn_kovin replied to Robsom's topic in EASHL Teams
Rappulan Rassaajat (Neo) Hyvien warm-up pelien jälkeen maalivahtipula iskenyt mv etsinnässä, mitä enemmän pääsee peleille sitä parempi! rentojen 20v jätkien kanssa jauhamaan ja pelailemaan. -
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Jerettaja13 replied to Robsom's topic in EASHL Teams
Torspot (core) looking for starter Lw or C feel free to contact me here or DC: Jerettaja13 Psn: Jerettaja13 -
EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Musta_elukka52 replied to Robsom's topic in EASHL Teams
Kitty Muscles etsii Maalivahtia ECLNeo kaudelle‼️
