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"It's been three years and I still haven't fully grasped this discussion. It's clear that EA Sports has delivered a terrible game for the past three years, catering more to "drop-in" players than to competitive ones. All the perks are nonsense; they are meaningless aids for players engaging in a dreadful video game that bears no resemblance to hockey. The only solution is to ban all perks because they offer disproportionate advantages over individual player skills. Banning only a selection is illogical: for example, a player who focuses on physical play receives no aid (as those perks are banned), but a player who loves to shoot has every tool at their disposal. This approach constantly favors some while disadvantaging others. The only way to rectify the poor decisions of EA Sports and ensure fairness for everyone is to ban all perks. This would force teams to play actual hockey based on teamplay instead of abusing EA Sports' aids. Playing on many teams this year is a tragedy: the center is never on defense. This is absurd, especially considering the other senseless aid introduced by EA Sports: the Icon Pass. As a result, if you play defense, you are constantly facing a 2-on-1 situation (at best), or 3-on-1/3-on-2. Essentially, in most defensive plays, you have one defender and four wingers. The least of my concerns are the goaltenders conceding goals, as many teams are clearly unbalanced and they have to rely on luck to get help from a defenseman. I've even seen players, who would typically play center in Pro , abusing the related perks to take backhand or forehand shots from the blue line. This is not hockey. Removing all perks would compel these players to learn how to play hockey properly and cooperate with their teammates. Personally, I would only leave the perks for goalies because, as is the case every year, they certainly do not have an advantage. I find it absurd that these complaints are coming from forwards, who have had the game significantly skewed in their favor for several years. However, to maintain complete fairness for all players, removing the perks for golies too would be acceptable. This is my opinion, at least for the Elite, Pro, and Lite divisions. Core and Neo could remain as they are, as they play purely for fun, much like Club Ranked matches. It is time for SG (likely the tournament organizer/community) to remove all support mechanisms that should not exist in competitive game. They fail to realize that this makes the game terrible to both play and watch! It's time to put competition back into the hands of the players and away from the terrible ideas of EA Sports; otherwise, they will end up like the Club Ranked matches: dead."
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
theburner18 replied to Robsom's topic in EASHL Teams
Eisbären Lauf Gaming (ECL LITE) is looking for: Starter Left Defenseman What we expect: Good communication skills Team player mentality At least ECL Lite experience What we offer: Performance-based roster with players from different countries (Finland, Germany, US) Experienced team Clear club structures Established ice hockey organization – online & offline Interested? Feel free to contact me directly. https://sportsgamer.gg/leagues/463/teams/1893 https://discord.gg/m68Xue8EVV https://www.instagram.com/eisbaeren_lauf_gaming/- 4972 replies
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Skhumbuzo joined the community
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1: ban all perks. 2: ban dialed in. 3: ban all goalie perks and all shooting perks. 4: allow Shooting perks and goalie perks. noproblemo.
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Hassegamer_480 started following ECL ’26: Winter - Ability & Build Bans Update
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ECL ’26: Winter - Ability & Build Bans Update
Hassegamer_480 commented on MartindalexC's record in ECL
So what you are saying is that we should ban quick release because shots from the best scoring sector is going in ? Also breakaways arent unstoppable at all… -
i told you quick release is broken, but i played some night now with good teams top pros, elites, and they defend front of net and dont letting this easy close shots to be triggered, and all is fine. problem its in lowe elos where you get this open shots in front of net. also - breakaways is unstoppable this year, quick release in good hands break this game goalie cant save shot from close range. about that video i saw one game 3 straight goals like this, i dont know if that is quick release or what, but its broken glitch goal
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Who knows. But it’s only happened to me when they have quick release. Does that mean it’s because of the quick release? I don’t know. But it’s strange that it never happens without quick release, yet it happens with quick release. Edit: I forgot to mention that I’m playing completely without perks, since people want to keep the shooting perks but remove the goalkeeper perks.
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looks like konsu shot to me
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Thats not go to goal because of quick release, thats sure
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https://www.twitch.tv/therozz94/clip/StylishAnnoyingCheddarKappa-Btc0LIKzybAPKCBH "It might be a bit too far in, but I’m not sure if it’s supposed to go in anyway. (quick release)"
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MxNi_1702 changed their profile photo
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Coco replied to Robsom's topic in EASHL Teams
Vesuvius Academy (Pro Qualifiers) Looking for F and D backup If interested, message here or discord X_CoCo_97_X- 4972 replies
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
Jaks_10 replied to Robsom's topic in EASHL Teams
Bad Habits (Core) Looking for: - A forward (C/RW) - A left defenseman - A goalie If interested, message @Grizzly17 here or on Discord grizzly17- 4972 replies
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Fin_S1su replied to Robsom's topic in EASHL Teams
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It's time to kick off the ECL '26: Winter - Elite & Pro Qualifiers, and in this article, we'll cover everything you need to know about the structure and schedules for the qualifiers of these two highest levels of play in the European Championship League. The ECL Elite Qualifier consists of five (5) teams competing for two (2) open ECL Elite spots. The five teams meet in a group stage where every team plays each other twice - meaning each team will play 8 games. The TOP 4 teams go into a final round where #1 of the group stage plays #4 and #2 plays #3. The winners of these two matchups will win the promotion to Elite. The losers of the final round, along with the bottom team of the group stage will play in ECL Pro for the ECL '26: Winter season. ECL Elite Qualifier Schedule Group Stage: 11-20.11.2025 Finals (BO7): 23.-26.11.2025 #1 vs #4 & #2 vs #3 Click here to find the standings and schedule Stage 1: Twelve promotions The ECL Pro Qualifier consists of twenty-four (24) teams competing for seventeen (17) open ECL Pro spots. The group stage consists of four (4) groups of six (6) teams where every team plays each other twice - meaning each team will play ten (10) games.Teams have been snake-seeded into Stage 1 groups based on previous ECL ranking. Wild card team seeds have been randomized. The top 3 of the group stage in each group is directly promoted to ECL Pro. The rest of the teams move into Stage 2. Please note that every game matters in Stage 1. If you're outside of the TOP 3 in Stage 1, you will take with you all the points you were able to win against the other teams you played that are going into Stage 2. Group 1 Group 2 Group 3 Group 4 Team 1 Team 2 Team 3 Team 4 Team 8 Team 7 Team 6 Team 5 Team 9 Team 10 Team 11 Team 12 Team 16 Team 15 Team 14 Team 13 Team 17 Team 18 Team 19 Team 20 Team 24 Team 23 Team 22 Team 21 Stage 2: Four promotions Groups 1 and 2 will merge into one group (A), and Groups 3 and 4 will merge into a second group (B). The points earned among the teams who already met in Stage 1 will be added to the standings and the teams will only play the three (3) teams they haven't met before. Once the games have been played and the standings have been tallied up, the top two (2) teams of both groups A & B will be promoted to ECL Pro. The two (2) teams finishing third in the groups will compete in a BO7 series for the final Pro spot. Teams finishing 4-6 in both groups will play in ECL Lite for the ECL '26: Winter season. Group A: 1+2 Group B: 3+4 Team 16 Team 14 Team 15 Team 13 Team 17 Team 19 Team 18 Team 20 Team 24 Team 22 Team 23 Team 21 Stage 3: One promotion The two (2) teams finishing 3rd in groups A and B of Stage 2 meet in one final best-of-7 matchup and the winner of the matchup will be promoted to ECL Pro. Group A #3 vs Group B #3 The loser of the final round will play in ECL Lite for the ECL '25: Winter season. ECL Pro Qualifier Schedule Pro Qualifiers | Stage 1: 12-19.11.2022 (All teams) Pro Qualifiers | Stage 2: 20-24.11.2025 (12 teams) Pro Final Round (BO7): 25.11.2025 (2 teams) Click here to find the standings and schedule If teams are tied in points at the end of the group stage, the following tie-breakers* will be applied in the order that they are listed: Group placement Points per game (PPG) Wins (including OT-wins) Head-to-head record (points in mutual games) Goal difference (across all games played) Scored goals (across all games played) *In the event of the tie-breakers being applied to teams from differing group sizes, ‘wins’ will be represented as a percentage, head-to-head will naturally be disregarded, goal-difference will be made into an ‘average per game’ amount, goals scored will (like goal difference before it) be converted into an ‘average per game’, then finally, if all else fails to break the tie between two teams, a coin flip will decide. Good luck to all teams!
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