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    ECL '23 brings 1v1, bigger prizes and World Finals to the table - are you ready to ramp things up to the next level?

    Lots of news are here along with the new ECL season, as always - bigger and better than ever before. This season we will also be able to realize a long-time community dream by organizing the first ever 6v6 World Finals!

    The ECL is back, and this time we’re in for a wild ride, leading up to the World Finals! Yes, you read that right - this season, we’ll have our ECL ‘23 Winter Champion go head-to-head with the NACL Champion in a World Finals event live at Assembly Winter 2023 in Helsinki. The event hosted in Messukeskus of the Finnish capital is the same venue where so many legendary moments have taken place. FILADELPHIA hoisted the trophy to cap off the unbelievable IS Cup 3 Finals, whereas HAVU Gaming celebrated their FCL 2019 victory at the very same spot. Who will be the next team to hoist the trophy in Helsinki and are you ready to ramp things up to the next level? 

    The ECL has established itself as the superior European NHL esports league and the objective is to continue solidifying that position with even bigger and better things in the future without forgetting our trademark quality. The new season ramps up the heat in several ways and we're extremely happy to announce a new record high prize pool of up to 28 000€ for only the Winter Season spread out across the divisions. Let’s also take a look at some of the other news our next season brings.

    ECL_23_Winter_Cover_Play_the_best.jpg

    Introducing ECL 1v1

    The first and most visible change will be the introduction of the all new 1v1 European Championship League. This is the new 1v1 league to rule them all in the European market, with the ultimate prize being the 1v1 European Championship. The format is designed to follow the true and tested format of our national 1v1 competitions, and as this falls under the ECL umbrella, you can also expect big production and a hefty prize pool to go along with it. 
     

    Changes to licenses

    The ECL has been on a steady growth trajectory over the past few years and we’re keen on continuing that trend. In order to help with that ambition, we will be introducing player licenses, and increasing team license fees for the upcoming ECL. 

    The new ECL Player License will cost 20€ and allow for participation in both the ECL 6v6 and 1v1 leagues for the full ECL ‘23 year including both the ECL '23 Winter and Spring seasons. This license will grant you access to compete in the most prestigious and biggest competitive NHL esports league in Europe. An ECL season spans over the course of two to three months and guarantees a minimum of roughly 20 games of competition on the 6v6 side*, whereas the 1v1 league adds - at the very least - the opportunity to participate in four single-elimination qualifier events that are used to qualify the top 128 players that move forward to the group stage.

    Starting this ECL Winter season, ECL Neo will continue being available at no license fee for teams wishing to get a taste of competitive virtual hockey, whereas all other divisions are subject to a team license fee. The license is exponentially higher at higher levels of competition, given the increased spotlight and additional content around the divisions in question.

    Each team can name up to 3 backup players (outside of the primary 6) that can help the team out and play up to 10 games without having to own the player license.

    The ECL ‘23 Player License can be purchased during the season if a backup wants to play more games than expected.
    ECL Neo will remain free to play, with no player license required to compete, however

    • To uphold the integrity of ECL Neo as the beginner level, we reserve the right to deny teams to participate in cases where they are clearly above the amateur level, as it could significantly impact the experience of what ECL Neo is intended for.
    • The ECL ‘23 Player License can be purchased by an ECL Neo player if they want to participate in ECL 1v1, benefit from the additional advantages that come with the license (more on this later), or simply as a form of supporting the league.

    License fees will be allocated to fund prize pools and developing operations, such as our broadcasts, live productions and promoting the league.

    *Based on the minimum amount of games played in a starting role in the ECL '22 Spring: Core regular season.


    ECL Legacy for PlayStation 4

    As the ECL is moving over to new generation consoles, we realize that a number of teams have still chosen to continue playing on the previous generation. In order to satisfy their need for competitive action, we will be hosting an ECL Legacy league that will be based on our ECL ruleset. ECL Legacy will be open for all PlayStation 4 teams, only requiring a player license. 

    ECL_23_Winter_Licenses_16_9.jpg

    Taking the next steps for the ECL into a more professional direction has been a long time coming already, and it has been an inevitable step to take in our journey to developing the league and platform as a whole. The league has been active since 2015 and ran without profit every season. Since the start, we’ve grown from a 50 team single division into a five division league with around 300 active teams, which has led to the requirements of the team increasing. These changes allow us to focus on core operations and develop even further, with the first step being the all new ECL 1v1.

    ECL23-Headers-What-Is-The-ECL.png

    The ECL is the pinnacle of European NHL esports  - a league where all the best European NHL gamers compete against each other in both EASHL (6v6) and Online Versus (1v1) for the European Championship title. ECL 6v6 currently features five divisions, so action is guaranteed for everyone regardless of skill level and experience!

    Basic information/requirements of ECL:

    • Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. In case of severe connection issues, we reserve the right to exclude teams or players.
       
    • Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card.
       
    • ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite and ECL Core will require their respective ECL ‘23 Winter team licenses in order to play. In addition, every player needs to have a valid ECL ‘23 Winter Player License before taking the ice.
       
    • Rules: The ECL ‘23 Winter ruleset will follow the same foundation as the previous season. The updated rulebook will be available before the season.
       

    ECL23-Headers-Divisions-Framework.png

    The divisions framework for the ECL ‘23 season will follow the same logic as for previous seasons. We will have a total of five divisions with the following team allocation: Elite 16 teams, Pro 32 teams, Lite 64 teams, Core 128 teams and Neo 32+ teams.
     

    ECL_23_Structure_red.jpg

    Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division.

    ECL23-Headers-Sign-Up-Period.png

    Wildcard teams: 14.-19.11.2022 ⚠️
    ECL Lite Qualifier: 14.-22.11.2022 ⚠️
    ECL Pro Qualifier: 14.-22.11.2022 ⚠️
    ECL Neo: 14.11.-8.12.2022
    ECL Core: 14.11.-8.12.2022
    ECL Lite: 14.-30.11.2022
    ECL Pro: 14.-30.11.2022
    ECL Elite: 14.-30.11.2022

    *Signups will close at 23:59 CET on the last day mentioned unless otherwise specified.

    Schedule

    Qualifiers: 24.11-7.12.2022  ⚠️
    Season duration: 11.12.2022-1.3.2023

    ECL_23_6v6_Sign_up_HERE_btn.jpg                 ECL_23_1v1_Sign_up_HERE_btn.jpg

    Signups are open right now, so now is time to brace for that final push in building your teams! Get your team together and sign up for the biggest event of the year!

    For our North American members who are eagerly waiting for the NACL announcement, we can reveal that it is in the works and will be dropping within the coming days. 

     

    Read more about specific division schedules, prize pools and more:

    ECL '23 Winter Wildcard
    ECL '23 Winter Lite & Pro Qualifiers
    ECL '23 Winter Neo
    ECL '23 Winter Core
    ECL '23 Winter Lite
    ECL '23 Winter Pro
    ECL '23 Winter Elite
    ECL '23 Winter 1v1
    Purchase Licenses

     

    Don't have a team yet? Team looking for additions to your roster?

    If you are a free agent looking to be picked up, please head over here.

    If you are representing a team looking for players, please head over here.
     

    Did your team sign with an organization that is represented in the game and needs in-game unlocks?

    Fill in this form. (Only if your organization has unlockables available in NHL 23)




    User Feedback

    Recommended Comments



    5 minuuttia sitten, Kenu kirjoitti:

    We made several changes based on the community feedback, but not all requests are viable to accommodate.

    I appreciate your feedback. I understand what you value most might not completely align with our vision for the ECL.

    But why are core&lite total fees so high compared to pro&elite? Why we have to pay for their prizes, broadcasting etc. when core&lite players have the stats on website and maybe few broadcasted games from finals? I also understand the are other costs doing this butare costs in  core&lite over 50k in total? Should ’t you get the money from where you get most views and where sponsorship teams are? Not from casual players who plays their games on monday 22:00 forwards.

    Dont get me wrong I understand you need money so this league can keep running and I am happy to pay something. But if I pay the fee example 20€ and you inform the teams about the prize pool, it cant go like it did last season in core. You cant just let it be for 4 months and after that you pay back the season fee because there was not enough of participants. How do you make sure that this doesnt happen again and is there a possibility to withdraw and get team and personal license fees back before the season starts if there are not enough teams?

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    26 minuuttia sitten, hammarjet kirjoitti:

    That was not the point. The point was you didnt make any changes based on the feedback. You made neo free and restricted the division. Just stated the facts. 

    The facts are also that core and lite benefits little to none of these changes but still has pretty "high" fees for entry. So in that case you basically pays for someone elses entertainment.

    For example, Lite has 64 teams and licences cost 12 800 € total and Lite still has only prize pool of 3 620 €. I also think that the prize pool don't even matter at this level for the most of the players (below pro). 

    Elite teams pay 8 000€ and their prize pool is 13 000€. 

    Sounds a little bit wrong, as Lite don't  even have scheduled regular season games broadcasted as Elite has? What do we get more with this amount of money,  as it surely ain't in the prize pool or directly serving our division.

    This frustration can be seen in many replies in this section and yet, this is your response and don't seem to get it, sportsgamer. 

    I sure have started negotiating with RoKi about the payments but I still think that you got wrong strategy here, even if I wouldn't need to pay anything from my own pocket. 

    It's understandable that there should be some payments for running the whole thing and that should be the player based license or team licenses are equal to the amount we are getting back.

    Some have stated that you can't have any hobby for free (hockey, football etc.) In those cases, you are paying directly to the factors that keep your hobby running. Referees get their payments, rents are fulfilled for the organizers and etc. But we do it even though there's no any prize pool as we know what we are getting and happy with that. We surely aren't paying with amateur leagues payments the costs of the Liiga or Mestis 🤭

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    3 tuntia sitten, Simbee434 kirjoitti:

    But why are core&lite total fees so high compared to pro&elite? Why we have to pay for their prizes, broadcasting etc. when core&lite players have the stats on website and maybe few broadcasted games from finals? I also understand the are other costs doing this butare costs in  core&lite over 50k in total? Should ’t you get the money from where you get most views and where sponsorship teams are? Not from casual players who plays their games on monday 22:00 forwards.

    Dont get me wrong I understand you need money so this league can keep running and I am happy to pay something. But if I pay the fee example 20€ and you inform the teams about the prize pool, it cant go like it did last season in core. You cant just let it be for 4 months and after that you pay back the season fee because there was not enough of participants. How do you make sure that this doesnt happen again and is there a possibility to withdraw and get team and personal license fees back before the season starts if there are not enough teams?

    What do you mean Core & Lite fee is so high, in Core team pays 100€ and in Lite team pays 200€. Pro team pays 300€ and Elite team 500€. Plus player license 20€ in every division.

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    5 timmar sedan, Kenu säger:
    • Website and data hosting
    • Equipment
    • Software licenses
    • Broadcasts
    • Art
    • Social media & YouTube
    • Administrative work
    • Prize Pool
    • Trophies
    • Live finals
    • Web development
    • Taxes
    • Advertising

    Im really looking forward for the official company-report of 2022.

    Now when the new income will be above 150.000 euros for 2 tournaments. So we know what we are paying for.

    Sportsgamer report of 2021

    --- 

    C u all in ECL!

     

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    13 minuuttia sitten, Miettinen14 kirjoitti:
    14 minuuttia sitten, Miettinen14 kirjoitti:

    What do you mean Core & Lite fee is so high, in Core team pays 100€ and in Lite team pays 200€. Pro team pays 300€ and Elite team 500€. Plus player license 20€ in every division.

    Have you looked any of the comments before? Pro teams pay total of 14k and elite something around 5-6k and look at the prize pools. Core and lite fees are up to +60k total with max teams.

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    Why we have to pay live events? Make them who want there to pay. I dont care to go there If had possibility, first drive 500km and place to stay and meals etc... Like i sayd before how about team sices? Should drop on lite and core, If teams dont want backups and that could make new teams too.

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    Should have senior series below neo, wifes dont give permission anywhere to go or Even If had permission alla money goes to children 😂

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    Surely people realize that if the prize pool in the lower divisions was higher, the top teams would just drop down in divisions? The player fees go into a general pool anyway to accommodate everything that SG is doing and are not marked to a specific division. At least that's how I see it.

    Would it be fine if we merged the Elite and Pro divisions to "justify" the prize pool in the highest league? The only way it would change things is (probably) that the Elite teams would still populate the finishing places with a prize pool.

    Before anyone chimes in saying I play in Elite and that somehow makes my points moot: we're not exactly favorites to touch the money at the moment.

    All in all I think it's a good thing to monetize what SG is doing to ensure the future of this operation that we've enjoyed for free for far too long.

    Sorry if someone quotes me and I don't reply, as I've tried to keep my mouth shut about this as debates devolve into playground insults in this community far too often. Mea culpa for that partially as well. 

     

    Edit: I do understand the frustration for players in the lower divisions who play for fun, but the fees don't take that away from you. You can still play EASHL if you think the fee is too high. And I mean that in the nicest way possible. These (higher) fees have been mandatory for players in the higher divisions for some time.

    Edited by tbnantti
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    I think the major factor here (atleast from my point of view) is:

    This information comes 15Nov22

    - relatively late taking into consideration sign-ups to atleast quals opened day before, 14Nov22

    - late also thinking about the start date of lite/pro quals

     

    If you know the topic is going ”bomb-drop”, drop the bomb wayyyyy earlier.
    Like I said before, I really understand you Kenu. 
    But in hindsight, if you drop the bomb same week you have sign-ups, it’s late, big time. 

    Personally, I really don`t care about the money factor, it doesn`t play any role for me. I say again, few beers cost. 
    Especially when you opened up things and said lower divs fees doesn`t go to Elite`s prize pool. 
     

    But in real life in this community, there are many players from different backrounds. 
    Eg teen young guns with no income, raised by single parent without a job. Totally different story. 
    For him/her 45€ can be impossible to collect with this time-line, for real. 

    Had SportGamer put this info on August or September, there would have been debates and discussions also, but people had adapted, atleast I think so. And admins would had time to make possible changes in good time before sign-ups etc.

    When information comes waaaay late, explanation cannot be ”we were on hurry”. You didn`t say that, but the time-line shows you were. 

    Edited by Oicteppotulppu
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    vor 10 Stunden schrieb Kenu:

    Hey Gamers,

    It's been great to see the active discussion around the ECL, and that really goes to show that our community is passionate about this matter. We're thankful for all the feedback we've gotten through comments and private messages, and your feedback is truly appreciated.

    We have been running the ECL since December 2015. I’ve personally been involved with the NHL community since I was 12 years old, creating (popular & free) mods for the PC version of the game 2000-2009 and later moving on to creating leagues and tournaments. In other words, I’ve been heavily involved with the NHL series for 25 years now. As my wife would tell me “all I want in life from you is to pay as much attention to me as you do your community”. That perhaps says something about my devotion to the game and what we do (and that I should schedule more date nights).

    It’s understandable that players and teams have gotten used to a certain standard during the past few years and it is easy to take something for granted that you’ve “always” had access to. For years we’ve - together as a community - pushed through some of the naysayers regarding what can be achieved with the competitive scene in this game. “Nobody wants to play on a lower level” was said before the introduction of divisions in the ECL. “Nobody will ever make money playing this game” has been thrown around for as long as I can remember. Sure - not many can fully support themselves playing NHL, but our goal has always been to support that dream, as well as develop a friendly environment where players of all skill levels can join to hone their skills. Some will play just for fun and others will make it their goal to reach the highest trophies and rewards. We’ve come a long way to enable both professionals and amateurs to reach their goals. This remains our mission.

    As we've stated before, monetizing SportsGamer operations has been a long time coming already. With the increased workload and growing ambitions, running an operation with the only source of income being outside investment is not sustainable. Furthermore, while we would very much like for SportsGamer to be a profitable operation, the truth is that we have been losing money for a long while now. For many years we have compensated what the ECL loses by working on other projects - while sometimes criticized for not only focusing on the ECL - to generate enough money to cover the losses, while not pocketing any of the cash ourselves. As the league and our ambitions grow (not to mention our skillsets and families), so does the risk involved with taking on these projects. How many are prepared to risk 50k on a free tournament? 

    As for some of the calculations surrounding the ECL ’23 Winter season that have been going around, they fail to take into account a few key factors. Firstly, we are expecting a lower team amount for ECL '23 Winter, mainly due to migration to next-generation consoles. Secondly, none of the costs related to website upkeep and development, admin work, writing, broadcasting or hosting live events have been included in the calculations. This makes the bottom line look drastically different from what we are seeing at the end of the ECL year.

    We want to be transparent with our plans to grow and develop the ECL both on the ultra-competitive side, and the hobbyist side. We are committed to using 100% of the license fees into the ECL, including but not limited to prize pools, operations, broadcasts, live productions and promoting the league.

    Out of respect for the privacy of our creators, and because of several business reasons, I won’t be sharing the numbers for each category, but I have listed some of the main categories of costs of running the ECL. There are many other costs in running a business, but below I’ve focused purely on the direct costs of the ECL.

    • Website and data hosting
    • Equipment
    • Software licenses
    • Broadcasts
    • Art
    • Social media & YouTube
    • Administrative work
    • Prize Pool
    • Trophies
    • Live finals
    • Web development
    • Taxes
    • Advertising
       

    Based on your feedback, we have decided to take the following measures:

    • Each team can name up to 3 backup players (outside of the primary 6) that can help the team out and play up to 10 games without having to own the player license.
      • The ECL ‘23 Player License can be purchased during the season if a backup wants to play more games than expected.
    • ECL Neo will remain free to play, with no player license required to compete, however
      • To uphold the integrity of ECL Neo as the beginner level, we reserve the right to deny teams to participate in cases where they are clearly above the amateur level, as it could significantly impact the experience of what ECL Neo is intended for.
      • The ECL ‘23 Player License can be purchased by an ECL Neo player if they want to participate in ECL 1v1, benefit from the additional advantages that come with the license (more on this later), or simply as a form of supporting the league.
    • An additional tier of prizing has been added to the ECL Core division to extend the number of prize winning teams from 8 to 16.
    • Wishes to add better content for the ECL Lite and Core divisions will be addressed by improving the quality of articles and coverage. We will be following all licensed divisions closely in our channels and sharing coverage on our social media. If you would like to contribute to creating content for these divisions, please contact @jahajaha93.
    • We have heard your concerns regarding the response time and efficiency regarding support and League Administrative (LA) cases. Therefore we are committing to the following for all paid levels of ECL:
      • 24 hour response time for general support items and added coverage during gamedays between 17-22 CET to help address quick questions in a more efficient way.
      • LA cases are handled within 2 business days. The suspension and verdict policy has been reworked to make quick decisions and in the case of suspensions, we will be handing out shorter suspensions quicker and longer suspensions are reserved to repeat offenders, which also can be handled quickly through this new policy.


    Finally, a brief comment on any outstanding prize payments that were mentioned in the discussion: We’ve previously reached out to all recipients of price payments per email from [email protected],  and anyone who has taken the actions requested in this email has been paid. Please check your spam folder if you haven’t seen our email. If you can’t find the email and there is still something unresolved, please reach out to me by private message here on the forums, or Discord (Kenu#0001).

     

     

    On behalf of SportsGamer,


    Kenneth “Kenu” Lehtinen

    Hi Kenu 

    Dont know how does it works in finland but at the moment you are pitching for money and the players are the investors. You cant not name the exact numbers due to privacy or other reasons.... remember we, the players, are the investors we wanna know where exactly our money goes. but for sure u dont wanna tell it otherwise we would see that most of the money is going to the live event where only 12people will benefit of it. 

    further as long as the prize pool of each league wont be shared 80/20 (80% teams and 20% for SG as a commission/fee for your work) your system wont be healthy for this community.

    So I hope you and your team will overthink the next steps and change the direction.

    Best

    Marc

     

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    4 tuntia sitten, tbnantti kirjoitti:

    Surely people realize that if the prize pool in the lower divisions was higher, the top teams would just drop down in divisions? The player fees go into a general pool anyway to accommodate everything that SG is doing and are not marked to a specific division. At least that's how I see it.

    Would it be fine if we merged the Elite and Pro divisions to "justify" the prize pool in the highest league? The only way it would change things is (probably) that the Elite teams would still populate the finishing places with a prize pool.

    Before anyone chimes in saying I play in Elite and that somehow makes my points moot: we're not exactly favorites to touch the money at the moment.

    All in all I think it's a good thing to monetize what SG is doing to ensure the future of this operation that we've enjoyed for free for far too long.

    Sorry if someone quotes me and I don't reply, as I've tried to keep my mouth shut about this as debates devolve into playground insults in this community far too often. Mea culpa for that partially as well. 

     

    Edit: I do understand the frustration for players in the lower divisions who play for fun, but the fees don't take that away from you. You can still play EASHL if you think the fee is too high. And I mean that in the nicest way possible. These (higher) fees have been mandatory for players in the higher divisions for some 

     

    Sorry so its okay in your mind that Elite 8 teams pay fees which is 4k total and get prizepool of +10k and lite teams (64)pay  12,8k and get prizepool of 3k? 😂 I thought that Elite and Pro teams pay more so thath they can have better prices and more competitive/professional experience.

    And example from last season core had 70 something teams and goal was to get 32 teams to pay 50€ each (means 8 players per team 7,25€ per player) and that didn’t happen, what do you guys think happens now? Not even including the transfer from ps4 to ps5…

     

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    6 timmar sedan, tbnantti säger:

    Surely people realize that if the prize pool in the lower divisions was higher, the top teams would just drop down in divisions? The player fees go into a general pool anyway to accommodate everything that SG is doing and are not marked to a specific division. At least that's how I see it.

    Would it be fine if we merged the Elite and Pro divisions to "justify" the prize pool in the highest league? The only way it would change things is (probably) that the Elite teams would still populate the finishing places with a prize pool.

    Before anyone chimes in saying I play in Elite and that somehow makes my points moot: we're not exactly favorites to touch the money at the moment.

    All in all I think it's a good thing to monetize what SG is doing to ensure the future of this operation that we've enjoyed for free for far too long.

    Sorry if someone quotes me and I don't reply, as I've tried to keep my mouth shut about this as debates devolve into playground insults in this community far too often. Mea culpa for that partially as well. 

     

    Edit: I do understand the frustration for players in the lower divisions who play for fun, but the fees don't take that away from you. You can still play EASHL if you think the fee is too high. And I mean that in the nicest way possible. These (higher) fees have been mandatory for players in the higher divisions for some time.

    It’s not the why but the how that’s criticised. SG should monetise, but not by taking money from its core user base. It’s not growth when you take that money from the community itself. SG has failed to acquire the right sponsorships if they feel the need to charge their members. You see, we are definitely the most important factor SG uses when trying to recruit sponsors. 

    So either SG is not doing a good enough job with sponsors, or the interest from outside investors for NHL as an e-sport is too low. 
    If they had the money the needed from sponsors, they would not ask for this type of money.
     

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    9 tuntia sitten, J-Foppa kirjoitti:

    It’s not the why but the how that’s criticised. SG should monetise, but not by taking money from its core user base. It’s not growth when you take that money from the community itself. SG has failed to acquire the right sponsorships if they feel the need to charge their members. You see, we are definitely the most important factor SG uses when trying to recruit sponsors. 

    So either SG is not doing a good enough job with sponsors, or the interest from outside investors for NHL as an e-sport is too low. 
    If they had the money the needed from sponsors, they would not ask for this type of money.
     

    Hi!  
     

    Currently, it is really difficult to find sponsors in the Finnish e-sports scene.  An example here is Kova esports, which went bankrupt just a moment ago.  The NHL as an e-sports is also very small at the moment, so if we had to guess something, the companies will not necessarily dare to start supporting sportsgamer activities until we really get this activity to take off.  the world finals is a good start, but if we players are not ready to support our company we want to play for, sportsgamer or NHL as e-sports will never grow.  we have been playing practically for free for the last few years, but our company has not done things for us for free.  it was the right time to raise the fees for us, okay ill agree that it was raised at one time maybe even a little too much, but I hope we all understand that our game will end if sportsgamer ceases operations, so I really hope that our player community will support this activity so that it does not end.

     

    ~Wade

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    13 hours ago, Simbee434 said:

     

    Sorry so its okay in your mind that Elite 8 teams pay fees which is 4k total and get prizepool of +10k and lite teams (64)pay  12,8k and get prizepool of 3k? 😂 I thought that Elite and Pro teams pay more so thath they can have better prices and more competitive/professional experience.

    And example from last season core had 70 something teams and goal was to get 32 teams to pay 50€ each (means 8 players per team 7,25€ per player) and that didn’t happen, what do you guys think happens now? Not even including the transfer from ps4 to ps5…

     

    First of all, there are 16 teams in Elite, not 8. And yes, like I said in my message I do think it's fine because it's the only way to ensure the integrity of the competition. That, or expand the divisions.

    If we go down that road of logic, it's "unfair" that Lite has a prize pool at all considering we're talking about the 49th best team in Europe with the Lite winner. In what other esport is that possible?

    Elite has to remain the crown jewel that teams aspire to reach. 

    Edited by tbnantti
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    If idea is to make everything more pro to get better sponsors etc, should allso change this you cam get from core to Pro. IS there Anu league anywhere in this planet on mans or women's sport where is possible to jump divisions like that. Its allso unfair to core teams that good players want to go play core becouse that IS easy way to get on Pro qualifiers. And good writing tulppu 👍

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    1 hour ago, Ubula said:

    If idea is to make everything more pro to get better sponsors etc, should allso change this you cam get from core to Pro. IS there Anu league anywhere in this planet on mans or women's sport where is possible to jump divisions like that. Its allso unfair to core teams that good players want to go play core becouse that IS easy way to get on Pro qualifiers. And good writing tulppu 👍

    "For the ECL '23 Season, ECL Lite Qualifiers will be expanded, whereas Core teams will no longer have spots in the ECL Pro Qualifiers from the ECL '23 Pro Spring Qualifiers onwards. These changes will better ensure that all teams will be playing at their correct level in the future."

    taken from the current news about ranking &eligibility.

     

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    On 19.11.2022 at 13.54, tbnantti kirjoitti:

    First of all, there are 16 teams in Elite, not 8. And yes, like I said in my message I do think it's fine because it's the only way to ensure the integrity of the competition. That, or expand the divisions.

    If we go down that road of logic, it's "unfair" that Lite has a prize pool at all considering we're talking about the 49th best team in Europe with the Lite winner. In what other esport is that possible?

    Elite has to remain the crown jewel that teams aspire to reach. 

    Or how about take those prizes away from lite and core and drop payments thats what i think is fair

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    On 16.11.2022 at 16.40, sambleri kirjoitti:

    I’m not lovin’ it. Don’t get me wrong. I appreciate the work what sportsgamer community has done for today. This is not one of them!

    NOW FIX THE PRICE-QUALITY RATIO RN!!! Core is core. Lite will be lite, relate those prices to rewards. I won’t swallow without chewing this shit 💪

    Thank you and sorry 🏄‍♂️

    Ok, I have thought about this from many different angles now and came to conclusion that is an honor that there is even a chance to win something at lower levels. I’ll take my words back. 🤝

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    Mmmm should go play nacl still free and little higher ping but free without license payments 👍

    Edited by Ubula

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